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"Trying to render a batch from the Hybrid Renderer V2 with SRP Batcher O...
Reproduction steps: 1. Open the user's attached project "My project (1).zip" 2. Build and Run the project 3. Observe the Development... Read more
Memory leak when previewing a prefab with a scene that has many lights
Steps: 1. Open attached project (MemLeak.zip) 2. Open Master scene 3. Make sure SceneView is opened and looks at all the lights ... Read more
[Profiler] Timeline View sometimes fails to render
Reproduction steps: 1. Create new project with URP Template 2. Open Window > Analysis > Profiler 3. Enter Play Mode 4. Select on Pro... Read more
[URP] First shadow cascade is missing when using 3 or 4 shadow cascades
Steps to reproduce: 1. Open an existing URP project, or create a new one 2. In the URP Render Asset, make sure that cascade count i... Read more
Cocoapods Simulator Editor 2022 Issue
When building for simulator SDK, Cocoapods will fail to install. This seems to be a change in the default settings for the generated... Read more
[URP] Issue with decal project angle fade
Version tested: 2022.1.0b13 Steps to reproduce: 1) Open attached scene 2) Make sure angle fading is activated on the decal shader ... Read more
OnMouseOver is not registered when using Overlay Camera in URP
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button and go to the Gam... Read more
Show in Import Activity Window doesn't select asset if the parent folder...
How can we reproduce it 1 Create new URP project (or HDRP) 2 In ProjectBrowser select Materials folder and rename it to e.g. "1" 3 O... Read more
[Android][URP] "_CameraDepthTexture" isn't present in Player when "Depth...
How to reproduce: 1. Open the user's attached "testDebugURP" project 2. Build and Run the "SampleScene" Scene on an Android device ... Read more
Material Preview Icons shouldn't use the same lighting as the scene when...
How to reproduce: 1. Open the attached "repro 1234427" project 2. Open the "3D Template" Scene from Assets folder 3. Select the Two ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support