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OnValidate called when Monobehaviour inside Prefab changes
From this forum post:https://forum.unity.com/threads/asset-pipeline-v2-script-reimport-performance.784322/#post-6134054 It appears t... Read more
Post Processing Layer with Deferred Fog makes the Fog be visible through...
Steps to reproduce:1. Open user's attached project "DeferredFogVulkanBug.zip"2. Build it on Android3. Notice the Red Square(Fog) is ... Read more
[2D] Icon is missing on creating SpriteShapeProfile at the time of creating
Icon is missing in the Project window on creating Sprite Shape Profile Steps to Repro: 1. Create a new Project in 2D Template2. Proj... Read more
[Vector graphics] SVG image disappears in Play Mode when sprite is packe...
How to reproduce:1. Open the attached '1263475.zip' project2. Open 'Sample' Scene3. Enter Play Mode Expected result: 'NinoNormal' Ga... Read more
[HDRP] Values truncated in Cascade Splits under HDRP Default Settings
Values truncated in Cascade Splits under HDRP Default Settings Steps to Repro:1. Create a new Project in HDRP Template2. Select Edit... Read more
Linux Editor freezes when using Vulkan and switching the Color Space to ...
How to reproduce:1. Create a new project2. Go to the menu bar "Edit > Project Settings..."3. In the "Project Settings" window go ... Read more
[Cinemachine] Transposer virtual Camera makes the Camera View jitter whe...
Reproduction steps:1. Open user attached project "CinemachineJitterIssue-2020.1.zip"2. In the Project window under "Assets/Scenes" f... Read more
Unnecessary initialize call
Select items in preferences causes initialize to be called on selected code editor. This happens, because Preferences window will sa... Read more
[Package Manager] Changing Scoped registry name in manifest.json does no...
-Changing Scoped registry name in manifest.json and Project settings does not reflect in My Registries window.-Reflects only in Proj... Read more
Meshes with enabled Read/Write option report their memory consumption in...
How to reproduce:1. Open user-submitted project (DoubleMemoryMesh.zip), SampleScene2. Make a development build with the 'joker_thief... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes