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[Windwos Installer]: Release Unity version is installed into same folder...
When Release Unity versions are installed, registry keys are located into HKEY_CURRENT_USER\Software\Unity Technologies\Installer\Un... Read more
[iOS] Setting supported orientations in Xcode does not affect unity spla...
Steps to reproduce: 1. Open attached project2. Notice that 'Auto Rotation' is enabled in player settings and that 'Landscape Left' a... Read more
[HostMigration] New clients are not involved into a host migration proce...
Regression from Version 5.3.0b4 (464ebe2ac4ad) 1. Open attached project and build for standalone2. Run three instances (one host and... Read more
Lighting/Shadows Performance Regression
The performance of shadows has regressed across the 5.2 timeline. Whilst only slightly noticeable on the PC, the PlayStation 4 shows... Read more
[Host Migration] "SyncList not initialized" error appears when user work...
Repro1. Open attached project2. Run "offline" scene and build for standalone3. Run host on standalone and client in Editor4. Press "... Read more
[Host Migration] ClientScene.objects count is increased every time after...
Repro1. Open attached project and load "offline" scene2. Build and Run for standalone3. Run host on standalone4. Run client in Edito... Read more
[SkinnedMeshRenderer] BlendShapeWeight is clamped from 0 to 100
Repro steps:1) Open the project and only scene in it2) Try sliding the slider in the Game View and notice how the sphere changes3) N... Read more
When unchecking Auto bake "Lighting Data not available" error pops up
To reproduce:1. Open Scene 22. Open Lighting Settings3. Uncheck Auto box4. Save scene5. Open Scene 16. Repeat steps 2-4Expected resu... Read more
Editor crashes when previewing animation
Note: Consistent repro on one machine here (the one where the bug was reported). Haven't been able to reproduce on a different machi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
- Editing serialized fields on script components gets interrupted by reimport when editing a prefab with auto save enabled
- Crash on Transform::EnsureCapacityIncrease when duplicating a prefabbed UI element
- Memoryless depth/stencil targets are allocated with Private storage when building for Metal Graphics API supporting devices