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"Mesh Collider doesn't have Read/Write enabled" error is thrown in the C...
Reproduction steps: 1. Open the attached Unity "My Project.zip" project 2. Go to Window > Package Manager and install the "ProBuil... Read more
Progress bar has the wrong label when building UWP project [2020.3]
When building this project for UWP, you will see that the build gets stuck for ~30 seconds on "Cleaning up old IL2CPP generated file... Read more
[Win11] Editor crashes on GfxDeviceD3D12Base::UpdateComputeConstantBuffe...
How to reproduce: 1. Open the attached project "Int64BufferAtomics.zip" 2. Open Scene "SampleScene" 3. Enter Play Mode Reproducible... Read more
PackageManager does not filter custom preview packages
How to reproduce: 1. Open project "CustomPackagesPreview.zip" 2. Open Package Manager, press on the Settings icon, and open Advanced... Read more
Sample count Editor field scrubbing is heavy and inconsistent
1. Open any project 2. Go to the Lighting Window 3. Try to scrub the sample values 4. Observe that values are not consistently scrub... Read more
Instantiating Tilemap that has Rule Tile with "Default GameObject" set, ...
Reproduction steps: 1. Open "RuleTileTest" project 2. Open the "SampleScene" scene 3. Go to File -> Build and Run 4. Press on the "... Read more
DualShock4: several buttons force a switch to keyboard mapping on Androi...
-e: see title -repro: --open attached project or get the Input Warriors --build&run scene for iOS or Android --run around with the ... Read more
[Mobile][Input System] On-screen buttons only work on specific devices
Reproduction steps: 1. Open project "DownDrill.zip" 2. Open Scene "DownDrillMain" 3. Build and Run on Android 4. Press on any Bu... Read more
Canvas disappears when Lens Flare is on
Reproduction steps: 1. Open user's project 'Split-Screen Repro' 2. Open the 'SampleScene' 3. Enter Play mode 4. Press 'Space' to tog... Read more
Last line of pixels of images are not visible in Project Window when usi...
How to reproduce: 1. Open attached project "case_1340449_lastLine.zip" 2. Observe "imagetest-oneline" and "imagetest-twoline" 3. Cha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support