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[IL2CPP]False variable values are received from delegates when delegates...
Steps to reproduce:1. Open users' attached project "TestRefDelegate.zip"2. Build it using IL2CPP scripting backend3. Notice that dis... Read more
[HDRP] Given shader doesn't use instancing variant when DrawProcedural()...
How to reproduce:1. Open attached "NoiseBall4.zip" project2. Open Game Object's "Noise Ball" Inspector window3. In the Script Compon... Read more
Sprite's rect is cropped when called with Texture2D.LoadImage right afte...
How to reproduce:1. Open attached project "case1267688.zip" and scene "TestScene"2. Enter Play Mode3. Observe the Sprite B (the midd... Read more
Number of SetPass calls increase when there's no Trails Material selected
How to reproduce:1. Open the attached "ParticlesBatchingTest" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Press L... Read more
[URP] Editor throws errors when Physics bult-in package is disabled
How to reproduce:1. Create a new URP project with 7.0.0 or higher version2. Disable the Physics built-in package in the Package Mana... Read more
[iOS] "Linked away" exception when connecting Socket
Reproduction steps:1. Open customer's attached project in "New Unity Project.zip"2. Make sure your iOS device has an internet connec... Read more
SpriteAtlas is not loaded when reloading the Scene and using an AssetBundle
How to reproduce:1. Open the attached project's Scene labeled "Main"2. Enter the Play Mode3. Click the "Restart" button to reload th... Read more
Windows resized independent of cursor when trying to double-click drag r...
Reproduction steps:1. Open new Unity project with Default layout2. Expand Inspector window until the middle of the Editor3. Double c... Read more
Physics2D Multithreading not behaving as expected
Reproduction steps:1. Open attached project "MT Physics2D.zip" and scene "SampleScene"2. Enter Play Mode3. When MT is ON observer th... Read more
Editor crashes on CompressedMesh::Compress when using VertexAttributeFor...
Reproduction steps:1. Open the attached "MeshCompressionCrash.zip" project2. Right-click on the "face.fbx" in the Project window to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons