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[AW] Next frame hotkey stops at increments of 1m3sec.
use the ">" hotkey to move forward in time, frame-by-frame.Notice that the next frame hotkey stops working at frame 1m3sec and al... Read more
[iOS][Android] Shaders that use UNITY_LIGHTMODEL_AMBIENT parameter appea...
Reproduction steps:1. Open project "AmbientBug"2. Open scene "Main"3. Enter play mode4. Observe the game window--- You should see wh... Read more
[Visualisation] Lit clustering crashes unity in ForwardShaderRenderLoop:...
To reproduce:1. Open attached project2. Open scene 13. Let GI bake4. Switch to Lit clustering5. Move around in scene view, try to mo... Read more
[TextureImport] Crash in FreeImage_MakeThumbnail when opening a large PN...
Steps to reproduce: 1. Try to open attached project2. During the proccess of importing images Unity will crash Specificaly, the imag... Read more
[MultiObject] Animator gets assigned only to one object
Repro steps:1) Open the project I attached2) Select all three Cube prefabs3) Multi-Assign the Animator controller4) Notice, that onl... Read more
[Joint] Joint explodes if it's collider is activated when overlapping wi...
Steps to reproduce: 1. Open attached project2. Open scene "explodingphysics"3. Press Pause and then Play4. Now go through each frame... Read more
"Added web socket host cannot be dynamically removed" error appears when...
1. Create a project with NetworkManager and enable "UseWebSockets"2. Run the scene3. Lan Host4. Stop Host==>"Added web socket hos... Read more
When client connects to nonexistent server it would not be able to conne...
1. Open attached project (UseWebSockets enabled there)2. Build for Win and run3. Press "LAN Client"==>No errors in the Developmen... Read more
It is possible to migrate host to WebGL client
1. Open attached project2. Build for WebGL and run3. LAN host in the Editor4. LAN Client on WebGL5. Stop host in the Editor==>Cal... Read more
Lan client without server causes OnClientDisconnectFromHost callback to ...
1. Run offline scene in attached project2. Press LAN client and wait==>After some timeout: "NetworkMigrationManager FindLowestHos... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument