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The Build does not fallback to CPU skinning when DirectX has feature lev...
Reproduction steps:1. Open the attached "case_1269149" project2. Build and run the project with "-force-feature-level-10-1" Expected... Read more
[3D Game Kit] "PrefabStage does not contain definition for assetPath" er...
How to reproduce:1. Create a new 3D project2. Go to the Asset store in a browser (Make sure you are logged in)3. Search "3D Game Kit... Read more
Unity editor freeze when Graph window is separated from main Unity windo...
Reproducible on: Platform(s):MacOS Bolt Version: 1.4.10 Unity Version: 2018.4.15f1 Steps to Reproduce: Put the graph Window outside ... Read more
All my connections dissapeared
<p>I was organizing my code when all of a sudden (I exited super unit editing) all connections between all nodes disappeared.&... Read more
Bolt Collab prefab bug
Original Issue - Marked as Unity bug ---- This is an issue which I've come to notice recently regarding Bolt and Unity Collab. Whene... Read more
Macro assignments and object variables reset on object instantiation
Original Issue ---- <p>Using Bolt 1.4.0f7 and Unity 2018.1.9f1</p><p>When instantiating a clone of a prefab into a... Read more
Bolt and Ludiq both take a lot of time when Editor changes state
<p>I&nbsp;made deep profiling and found when I play the game or chane something is scripts Unity Editor reloads its app do... Read more
GetBool is not allowed to be called during serialization, call it from O...
Getting this error from my build machine when building for Android. Anything I can/should do here? {code:java}build 03-Jan-2018 11:5... Read more
Custom event string not working
Original Issue - Needs more information. ---- The event on the right (ToSetSlotInstanceUI) don't work, but if I change the string to... Read more
Nested for loop overshoots last index
Original Issue - Needs more information ---- Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- StackOverflowException occurs and tests fail to load when the Test Runner window is opened while System.Windows.Forms.dll and System.Deployment.dll are present in the project
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes