Search Issue Tracker
Fixed in 2021.3.21f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a3
Votes
4
Found in
2021.3.16f1
2022.2.2f1
2023.1.0a25
2023.2.0a1
Issue ID
UUM-22222
Regression
Yes
Crash on D3D12GetInterface when opening the project
Reproduction steps:
1. Open the attached “CrashRepro” project
Expected result: The project opens
Actual result: Unity Editor crashes
Reproducible with: 2021.3.16f1
Not reproducible with: 2020.3.44f1, 2021.3.15f1, 2022.1.0a1, 2022.1.24f1, 2022.2.2f1, 2023.1.0a25
Reproducible on: Windows 11 Pro 22H2
First lines of the stack trace:
{noformat}
0x00007FFD0A12ACCC (D3D12Core) D3D12GetInterface
0x00007FF76B80B756 (Unity) D3D12ComputeCapableCommandList::SetPipelineState
0x00007FF76B80BB98 (Unity) D3D12ComputeState::Transition
0x00007FF76B801EA9 (Unity) D3D12CommandListWithState::ApplyStateCompute
0x00007FF76B82E9C1 (Unity) GfxDeviceD3D12Base::DispatchComputeProgram{noformat}
Alternatively issue may also be recreated by running the SampleScene in the attached "My project (5).zip", for a smaller repro scene.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UV channels render with visual artifacts when 8-bit UV bit depth is used on ParticleSystem Meshes
- Selection in Entities Archetypes window changes when "Show Empty Archetypes" is toggled
- NullReferenceException is thrown when assigning a Lens Flare SRP asset to a Lens Flare Data SRP element
- [Linux] “Toggle Sprite Editor locks” button icon is blurry in Sprite Editor window
- There is no space after the “official forum” hyperlink in the Universal 3D samples template’s tutorials when the Support tutorial step 3 is opened
Add comment