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1
votes
Fixed

CustomRenderTextureManager::UpdateCustomRenderTextures crash when buildi...

Graphics - General

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Apr 22, 2019

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Version/s: 2019.1.0a1, 2019.1.0f2

Steps to reproduce: 1. Open User-supplied project ("ProjectorSim_HDRP_2019.zip") 2. Build it Reproduced in: 2019.1.1f1, 2019.2.0a14... Read more

0
votes
Not Reproducible

[LWRP/HDRP] ShaderGraph shader is not updated when ShaderGraph subshader...

Package: Shader Graph

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Apr 24, 2019

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Version/s: 5.7.2

How to reproduce: 1. Open attached project "SubGraph.zip" and scene "New Scene" 2. In Project window, open "position_sinewave_subg"... Read more

0
votes
By Design

Render Pipeline Asset cannot be loaded due to Compile errors when upgrad...

LW RP

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Apr 29, 2019

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Version/s: 2019.1.0b1, 2019.1.0f2, 2019.2.0a2

How to reproduce: 1. Open the "1150131.zip" project on Unity 2019 (therefore upgrading it from 2018.3.11f1) 2. Once it loads, observ... Read more

0
votes
Won't Fix

[Tiny] Missing definition error when importing "Tiny" package in 2019.1

Package: Tiny Editor

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Apr 22, 2019

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Version/s:

Steps to repro: 1. Create a new project 2. Open package manager and import "Tiny" package 3. Observe the console Expected result:: ... Read more

0
votes
Fixed

[Prefab] Undo across Prefab Mode: Child GameObject turns into a prefab o...

Scene Management

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Apr 29, 2019

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Version/s: 2019.3.0a1

Child GameObject of nested prefab is turned into a prefab on completely unpacking the root prefab Steps to Repro: 1. Open attached ... Read more

0
votes
Fixed

Packman reports disabled modules as enabled, invalidating conditional de...

Packman

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Mar 27, 2019

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Version/s: 2019.1.0b2

Reproduction steps: 1. Open "1141315" project 2. Open "Package Manager" -> "Built-in packages" 3. Disable "Physics2D" Expected Res... Read more

0
votes
Fixed

Using a BurstCompile job with latest com.unity.transport package crashes...

Package: Burst

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Apr 24, 2019

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Version/s: 1.0.0

How to reproduce: 1. Open the attached project 2. Enter the Play mode ---Crash--- Reproducible with: 2019.1.1f1, 2019.2.0a12 In 201... Read more

0
votes
Won't Fix

Temporary textures do not respect QualitySettings.textureQuality

Graphics - General

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Apr 29, 2019

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Version/s: 2019.2

The RenderTexture.GetTemporary() API creates a render texture that does not get mipped down at the API level (at least for DX11). ... Read more

3
votes
Won't Fix

[InputSystem] [XR] [Vive] When Vive controllers reconnect, they do not r...

Package: Input System

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Apr 23, 2019

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Version/s: 0.2.6

Expected: When a controller is disconnected and reconnected, InputActions should gracefully resume Observed: When a controller is d... Read more

0
votes
Won't Fix

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