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Issue ID




[iOS] iOS PlaybackEngine is not loaded when running in batch mode on Mac Mini



As a result, it's impossible to build for iOS from the console.
The issue only appears on Mac Minis.
Not reproducible with iMacs and MacBooks.

1. Download attached project ("New Unity")
2. Open Terminal and run this command line: /Applications/Unity-2017.1.1f1/ -batchmode -nographics -quit -projectPath "$(pwd)" -logFile "$(pwd)/run.log" (make sure you set the paths correctly)
3. Open file New Unity Project/run.log

Expected behavior:
there is a line:
Register platform support module:

Actual behavior:
no such line, iOS PlaybackEngine is not loaded.

Reproduced with: 2017.3.0b1, 2017.2.0f1, 2017.1.1p2.
Not reproduced with: 5.6.2p3.

Comments (2)

  1. galli_leo_

    May 31, 2018 08:58

    I have also reproduced this issue (more like encountered) on vsts. Local command line builds are fine (even with a fresh unity install), but on vsts they do not work.

  2. Michael_C

    Nov 13, 2017 16:26

    We have reproduced this on a MacBook Pro (Retina, 15-inch, Late 2013) as well. It also affects Android builds.

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