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Not Reproducible
Votes
5
Found in
2017.1.1f1
Issue ID
950935
Regression
Yes
[iOS] iOS PlaybackEngine is not loaded when running in batch mode on Mac Mini
As a result, it's impossible to build for iOS from the console.
The issue only appears on Mac Minis.
Not reproducible with iMacs and MacBooks.
Steps:
1. Download attached project ("New Unity Project.zip")
2. Open Terminal and run this command line: /Applications/Unity-2017.1.1f1/Unity.app/Contents/MacOS/Unity -batchmode -nographics -quit -projectPath "$(pwd)" -logFile "$(pwd)/run.log" (make sure you set the paths correctly)
3. Open file New Unity Project/run.log
Expected behavior:
there is a line:
Register platform support module:
/Applications/Unity-2017.1.1f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
Actual behavior:
no such line, iOS PlaybackEngine is not loaded.
Reproduced with: 2017.3.0b1, 2017.2.0f1, 2017.1.1p2.
Not reproduced with: 5.6.2p3.
Comments (2)
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galli_leo_
May 31, 2018 08:58
I have also reproduced this issue (more like encountered) on vsts. Local command line builds are fine (even with a fresh unity install), but on vsts they do not work.
Michael_C
Nov 13, 2017 16:26
We have reproduced this on a MacBook Pro (Retina, 15-inch, Late 2013) as well. It also affects Android builds.