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Camera preview has visual artifacts after exiting playmode
Steps to reproduce: 1. Open attached project2. Open scene "/_scenes/Silo12"3. Expand "Cameras" in hierarchy and select all of the ca... Read more
IL2CPP should not strip out methods of Nested Classes marked with [Prese...
-e: Using the [Preserve] attribute works great for class methods, except nested classes. For nested classes, IL2CPP seems to strip t... Read more
Calling AudioSource.Play in Animation Event crashes Unity
Steps to reproduce: 1. Open attached project2. Open scene "/Scene/AnimationEventBug"3. Open Animation window and select "03_childHom... Read more
[UNET] SyncList passes wrong itemIndex to callback method when the opera...
Reproduction steps:1. Open attached project2. Open and play the "offline" scene3. Start host (the "LAN Host (H)" button)4. Observe c... Read more
[CGBatch] Writing to o.Occlusion in Custom shader has no effect
Steps to reproduce:1. Download and open attached project "OcclusionShader.zip"2. Open scene "OcclusionBug"3. There are two object in... Read more
Slow compilation times when many ClientRpc or Command functions declared
Slow project compilation times when many ClientRpc or Command functions declared. When there are many ClientRpc and/or Command funct... Read more
AssetBundle::GetPathRange function is slow
AssetBundle::GetPathRange function is slow. Read more
[AssetBundle] Wrong dependencies are recorded in a manifest file
This Zendesk ticket (see bottom of comments) has a lot more detail. We never solved this one. An AssetBundle manifest file gets wron... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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