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0
votes
By Design

[Stacks] Interacting with HD graph settings UI deletes inactive master n...

Package: Shader Graph

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Jul 16, 2020

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Version/s: Master (b33919fc7e)

Reproduces in 9.x.x/release as well (0f64e61b77)Repro steps:1. Use a project with HDRP2. Create a new HD Lit Shader3. Right click th... Read more

0
votes
Won't Fix

Icons of the Player settings are not saved when PlayerSettings.SetPlatfo...

Deployment Management

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Jul 14, 2020

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Version/s: 2018.4, 2019.4.3f1

How to reproduce:1. Open the attached project2. Make sure that platform is set to Android in Build Settings3. Select 'MyMenu' in the... Read more

0
votes
Fixed

[Stacks] Master Preview has no minimum size, can be shrunk down to nothi...

Package: Shader Graph

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Jul 16, 2020

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Version/s: Master (b33919fc7e)

Also needs to be fixed in 9.x.x/Release. Repro steps:1. Open Shadergraph2. Click drag lower right corner of the Master Preview to th... Read more

0
votes
By Design

New Build menu item missing in Build dropdown in the Addressables Groups...

Package: Build Pipeline - Addressables

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Jun 25, 2020

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Version/s: 1.10.0

How to reproduce:1. Open user's attached project2. Go to Window -> Asset Management -> Addresables -> Groups3. Press Build ... Read more

0
votes
Fixed

[HDRP] [DXR] Ray-traced reflection ignores changes with MaterialProperty...

DirectX12

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Jul 15, 2020

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Version/s: 2020.1, 2020.2, 2020.2.0a17

How to reproduce:1. Open the attached project named "Case_1263306"2. Open the Test Scene3. Enter Play mode4. Observe the Quad and it... Read more

0
votes
Fixed

Package manager doesn't ask if manifest.json and packages-lock.json file...

Packman

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Jul 15, 2020

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Version/s: 2019.3.15f1, 2019.4, 2020.1, 2020.2

How to reproduce:1. Download the attached "1263361 repro" project2. Open "manifes.json" from the Packages folder3. Change "com.unity... Read more

0
votes
Fixed

[Editor] Preview-related functions are not producing correct visual results

HD RP

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Jul 17, 2020

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Version/s: 2018.4, 2020.2

Steps to reproduce:1. Setup a new HDRP/URP project2. Create a game object3. Add an LOD Group component to it4. Add the Cube itself a... Read more

0
votes
By Design

[Bug] ComputeShader calculates the wrong result with Structured and Raw ...

Shader System

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May 28, 2020

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Version/s: 2019.4, 2020.1.0b10, 2020.2

Reproduction steps:1. Open user's attached project "IntelComputeBug.zip" and scene "TestScene"2. Enter Play Mode3. Observe "Canvas" ... Read more

1
votes
Duplicate

[Android] Huge GfxDriver size increase when animating UI

uGUI

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Jun 17, 2020

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Version/s: 2019.4, 2019.4.0f1, 2020.2

Steps to reproduce:1. Open user-supplied project2. Build and run the app with the profiler attached3. Notice the Memory -> GfxDri... Read more

0
votes
Fixed

[Android][Mali]Screen sides is rendered black when using post-processing...

Package: PostProcessing

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Jun 24, 2020

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Version/s: 2.3.1

Steps to reproduce:1. Open user's attached project "ShaderTest.7z"2. Build it to Android3. Notice the sides of the screen are black ... Read more

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