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[Stacks] Interacting with HD graph settings UI deletes inactive master n...
Reproduces in 9.x.x/release as well (0f64e61b77)Repro steps:1. Use a project with HDRP2. Create a new HD Lit Shader3. Right click th... Read more
Icons of the Player settings are not saved when PlayerSettings.SetPlatfo...
How to reproduce:1. Open the attached project2. Make sure that platform is set to Android in Build Settings3. Select 'MyMenu' in the... Read more
[Stacks] Master Preview has no minimum size, can be shrunk down to nothi...
Also needs to be fixed in 9.x.x/Release. Repro steps:1. Open Shadergraph2. Click drag lower right corner of the Master Preview to th... Read more
New Build menu item missing in Build dropdown in the Addressables Groups...
How to reproduce:1. Open user's attached project2. Go to Window -> Asset Management -> Addresables -> Groups3. Press Build ... Read more
[HDRP] [DXR] Ray-traced reflection ignores changes with MaterialProperty...
How to reproduce:1. Open the attached project named "Case_1263306"2. Open the Test Scene3. Enter Play mode4. Observe the Quad and it... Read more
Package manager doesn't ask if manifest.json and packages-lock.json file...
How to reproduce:1. Download the attached "1263361 repro" project2. Open "manifes.json" from the Packages folder3. Change "com.unity... Read more
[Editor] Preview-related functions are not producing correct visual results
Steps to reproduce:1. Setup a new HDRP/URP project2. Create a game object3. Add an LOD Group component to it4. Add the Cube itself a... Read more
[Bug] ComputeShader calculates the wrong result with Structured and Raw ...
Reproduction steps:1. Open user's attached project "IntelComputeBug.zip" and scene "TestScene"2. Enter Play Mode3. Observe "Canvas" ... Read more
[Android] Huge GfxDriver size increase when animating UI
Steps to reproduce:1. Open user-supplied project2. Build and run the app with the profiler attached3. Notice the Memory -> GfxDri... Read more
[Android][Mali]Screen sides is rendered black when using post-processing...
Steps to reproduce:1. Open user's attached project "ShaderTest.7z"2. Build it to Android3. Notice the sides of the screen are black ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section