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Fixed in 2022.2.0b8
Fixed in 2022.2.X, 2023.1.X, 2023.1.0a10
Votes
0
Found in
2022.2.0b4
2023.1.0a5
Issue ID
UUM-11429
Regression
Yes
[VFX/URP] Lit compilation failure
Compilation failure observed on Lit Putput:
{code:java}
Details: Message: Shader error in 'Hidden/VFX/VFX - TestTransparent - Lit/System (1)/Output Particle URP Lit Quad': invalid subscript 'instanceActiveIndex' at line 4548 (on d3d11)
Compiling Subshader: 0, Pass: <Unnamed Pass 4>, Vertex program with <no keywords>
Platform defines: UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: INSTANCING_ON SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING, File: Hidden/VFX/VFX - TestTransparent - Lit/System (1)/Output Particle URP Lit Quad, Line: 4548
Message: Shader error in 'Hidden/VFX/VFX - TestTransparent - Lit/System (1)/Output Particle URP Lit Mesh': invalid subscript 'instanceActiveIndex' at line 3947 (on d3d11)
Compiling Subshader: 0, Pass: <Unnamed Pass 4>, Vertex program with <no keywords>
Platform defines: UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: INSTANCING_ON SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING, File: Hidden/VFX/VFX - TestTransparent - Lit/System (1)/Output Particle URP Lit Mesh, Line: 3947
Message: Shader error in 'Hidden/VFX/103_Lit/System/Output Particle URP Lit Mesh': invalid subscript 'instanceActiveIndex' at line 4381 (on d3d11)
{code}
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