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Unity crashes when deleting prefab clone after prefab revert
Steps to reproduce:1. Open "deletingObjectBug" project2. Open "main" scene3. Select one of the "PARENT(A)" children and duplicate it... Read more
Profiler shows garbage collection execution time as script execution tim...
Profiler shows garbage collection execution time as script execution time when using experimental .NET 4.6. Using Stable .NET 3.5 it... Read more
Collab calls "Save to Snapshot" even with Collab disabled
CollabSnapshot "Save to file" logs even with Collab disabled. Profiling the editor shows that the time is spent in “Unaccounted time... Read more
Project leaks memory between plays
Steps to reproduce:1. Open attached project "931748.zip"2. Open Task Manager and look at Unity's memory usage3. Open "Main" scene (m... Read more
[2D] Sprite (Visible Outside Mask) is not rendered in stand alone player...
[2D] Sprite (Visible Outside Mask) is not rendered in stand alone player after removing Sprite from Sprite Atlas when building stand... Read more
[Graphics][Standalone] Textures don't render on standalone builds in the...
Reproduction steps:1. Open the attached project (Attached in my reply)(8:50 AM, OwnCloud link)(2017.2).2. Play the "Level-Culminatio... Read more
Crash at RendererScene::NotifyInvisible when entering playmode
Steps to reproduce:1. Open attached project2. Load "ImportScene" scene3. Enter play mode Notes:1. Making inactive objects "PlantMana... Read more
Unnecessary garbage is generated while invoking UnityEvents due to boxing
The user recently discovered that if you invoke a UnityEvent with a value type parameter, Unity boxes the argument in an object arra... Read more
[Renderer] Most vertex streams cannot be added
Adding vertex streams in the inspector has stopped working. Repro steps:1. Open Scene1 from the attached project, or create a new pa... Read more
AssetDatabase.GetSubFolders does not work at all since 2017.1
Repro: Run attached editor tests on 5.6 and 2017.1, note that: 1. The documentation is incorrect, it suggests that we accept absolut... Read more
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