Search Issue Tracker

Won't Fix



Found in






Issue ID




Sprite Atlas bundle does not track the dependency changes when packing Sprites and Sprite Atlases into different bundles and rebuilding the bundles



Reproduction steps:
1. Open the user's attached project "Atlas"
2. Click "Unity Support/Build Built-in Bundles" in the menu bar
3. Open "out/Built-in/atlas_ab.manifest" in the project folder and keep track of the hashes
4. Edit one of the Sprites in "Assets/Sprites"
5. Click "Unity Support/Build Built-in Bundles" in the menu bar
6. Open "out/Built-in/atlas_ab.manifest" again and compare the hashes to previous ones

Expected result: The hashes are different
Actual result: The hashes are the same

Reproducible with: 2020.3.37f1, 2021.3.8f1, 2022.1.12f1, 2022.2.0b3, 2023.1.0a4

Reproducible on: macOS 12.4 (Intel)

Note: It works as expected with the SBP which can be tested with "Unity Support/Build SBP Bundles"

  1. Resolution Note:

    This won't be tackled in the short term. We have improvements coming which will tackle this scenario. Those unfortunately won't be backportable.
    The workaround is to force a clean build when sprite atlas changes in the manner described in this ticket.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.