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Won't Fix
Votes
1
Found in
2020.3.37f1
2021.3.8f1
2022.1.12f1
2022.2.0b3
2023.1.0a4
Issue ID
UUM-11404
Regression
No
Sprite Atlas bundle does not track the dependency changes when packing Sprites and Sprite Atlases into different bundles and rebuilding the bundles
Reproduction steps:
1. Open the user's attached project "Atlas Test.zip"
2. Click "Unity Support/Build Built-in Bundles" in the menu bar
3. Open "out/Built-in/atlas_ab.manifest" in the project folder and keep track of the hashes
4. Edit one of the Sprites in "Assets/Sprites"
5. Click "Unity Support/Build Built-in Bundles" in the menu bar
6. Open "out/Built-in/atlas_ab.manifest" again and compare the hashes to previous ones
Expected result: The hashes are different
Actual result: The hashes are the same
Reproducible with: 2020.3.37f1, 2021.3.8f1, 2022.1.12f1, 2022.2.0b3, 2023.1.0a4
Reproducible on: macOS 12.4 (Intel)
Note: It works as expected with the SBP which can be tested with "Unity Support/Build SBP Bundles"
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Resolution Note:
This won't be tackled in the short term. We have improvements coming which will tackle this scenario. Those unfortunately won't be backportable.
The workaround is to force a clean build when sprite atlas changes in the manner described in this ticket.