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AsyncOperationHandle.PercentComplete always returns 0 when loading from ...
Reproduction steps:1. Open the attached project "ADDR-2947 repro.zip"2. Click “Build > New Build > Default Build Script” in th... Read more
Not informative compute shader error reporting
On purpose there is some kind of error in a compute shader. In the editor the error message is a bit "laconic". It should be more ex... Read more
[Android/Input Manager] Intermittent touch input starts to jitter after ...
Reproduction steps:1. Open the attached project "ReproProj" with the Android Platform selected2. Build And Run on an Android device3... Read more
OverlapBox does not return true on CompositeCollider2D with Geometry Out...
Steps to reproduce:1. Download and open the attached project2. Enter palymode3. Move the Player GameObject to the lower platform4. O... Read more
[IL2CPP Memory Profiler] Snapshots not taken with Unity newer than 5.4.0p2
Steps to reproduce:1. Open attached project2. Build for IL2CPP compatible device (Android)3. Attach profiler to device4. Go to Windo... Read more
[macOS] Nimbus controllers don't work on macOS
Reproduction steps:1. Download and open the https://github.com/UnityTechnologies/AngryBots2 project2. Enter "Play" mode3. Attempt pl... Read more
BlackBerry won't launch app over another app
1. What happened Workaround possible: close current app.BlackBerry won't launch app over another app. It just stalls. Thus far, only... Read more
Dynamic lights still show up in the Profiler consuming time when "Main L...
How to reproduce:1. Open the "IN_42018" project2. Press File -> Buil Settings3. In Build Settings enable "Development Build" and ... Read more
Load profiling session does not contain all samples
1. Run a profiling session2. Save the results as a .raw file3. Load the results Expected: Every sample to be restoredActual: Only a ... Read more
Editor crashes when a specific scene is played/stopped multiple times us...
To reproduce:1. Open project2. Play/stop scene multiple times using CTRL+P until editor will crash (easiest to reproduce on 2017.1.0... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator State Labels are not Rendered correctly when using the Bitmap Renderer as the Default Editor Text Renderer
- LDR render target is used when HDR is enabled in URP and Recorder Source is set to 360 View
- Terrain Layer's changes are not added to the Undo history
- “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis
- The OnValidate method is not invoked when reverting changes on a Prefab Variant