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Int property of shader acts like float in inspector
Steps to reproduce: 1. Open attached project2. Select TestShader material3. Notice that it has "Some Int" property4. Try to change i... Read more
[WebGL][InputField] Firefox doesn't create new line with Enter button
Repro steps:1) Open the project and inputfield_bug scene2) Build and run for WebGL3) Notice in Chrome it let's create a new line in ... Read more
Getpixels32 from WebCamTexture renders view upside down, then freezes wi...
How to reproduce: 1. Open attached project2. Open scene Scene.unity3. Play the scene- Note how the view is upside down and after a w... Read more
[OnClick] Button clicks functions don't work
Repro steps:1) Import my attached .unitypackage in a new project2) Open the DemoGallery scene2.1) If opened in 5.3.0a4 or newer - no... Read more
[SpritePacker] Crash after packing multiple high res sprites
Steps to reproduce: 1. Open attached project2. Go to "Assets/Sprites/Backgrounds/FireArena"3. Notice that there are multiple high re... Read more
Flange Audio Effect is not not working after instantiation
Steps to reproduce: Note: For this to repro you will need a microphone 1. Open attached project2. Open 'MainMenu' scene (Assets/Scen... Read more
isLocalPlayer returns false in OnClientEnterLobby() unless waiting for o...
Steps to reproduce: - open the project- open lobby scene- start the game- click the "CREATE" button.look in the console how at first... Read more
Changing variable's value through script doesn't update it in inspector ...
Steps to reproduce: 1. Open attached project2. Open scene "Inspectorbug"3. Open "InspectorBug.cs" and notice that it increases "valu... Read more
[Playable] GetCurrentAnimatorStateInfo not working
Download and import "Mecanim Example Scenes" from the AS.Copy attached PlayAnyControllerAsPlayable.cs into imported project.Open "An... Read more
[TextMesh] Editor crashes when setting 1000 Font Size (Windows, 5.3)
Steps to reproduce:1. Create new project2. Add 3D Text game object to scene3. Enter "1000" into "Font Size" field4. Crashes inside F... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types