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Bolt 2 - Errors when using projects created with setup.bat.
On opening a project created using the setup.bat files the following errors are present in the console before installation of Bolt. ... Read more
Graph debug feels hidden and frustrating to enable
In Bolt 1 an animated flow of debugging information through each node was visible by default. In Bolt 2 this is turned off by defaul... Read more
Folders are opening when trying to open them from Editor
How to reproduce:1. Open the attached "Repro" project2. In Project Window select the "Test" folder -> Mouse right-click -> Ope... Read more
Editor crashes when baking lights on static GameObjects if more than 2m ...
How to reproduce:1. Open the attached project "bakingBug.zip"2. Open "SampleScene" Scene3. In the Menu bar, go to Edit > Preferen... Read more
Package Manager fails to download LFS files from Git repository when the...
How to reproduce:1. Make sure that Git and Git LFS are installed2. Open the attached "1256330 repro" project3. Open the Packages >... Read more
Custom Playable Assets aren't opened in Animation window when opening th...
How to reproduce:1. Open the attached project (timeline bug.zip)2. In the Project window double-click the 'GOTimeline' Asset to open... Read more
[VFX] Event attributes having names in lower case get clipped
Event attributes having names in lower case get clipped. Refer the attached screenshot Steps to reproduce:1. Create a new project2. ... Read more
[iOS] controller GetKeyUp() and GetKeyDown() are called every frame when...
Reproduction steps:1. Open project in "Hehe.zip"2. Open SampleScene and build for iOS3. Connect a wireless controller to your iOS de... Read more
[WebGL] [Input System] Touch input is ignored on WebGL builds when using...
Reproduction steps:1. Open the attached project ("case_1257101-WebGLMobileTouch.zip")2. Switch build target to WebGL3. Make a build ... Read more
[Oculus] [Android] Bluetooth permission is added to the exported project...
Reproduction steps:1. Download and open the user-submitted project "Project.rar"2. Change the target platform to Android in the Buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open