Search Issue Tracker
[Android] Small DSP Buffer size causes audio playback to pop and crackle
Steps to reproduce:1. Open attached project2. Build for Android3. Press Start and Navigate to "20.AM_DSPBufferSize_scene"4. Slide th... Read more
Null reference exception is thrown when applying Array list changes to t...
How to reproduce:1. Open the user-submitted project ("PrefabBug.zip") and open the "SampleScene"2. In the Hierarchy Window find the ... Read more
Incremental GC doesn't spread collection across multiple frames
Steps to reproduce:1. Download and open the latest attached project("1129037-minimalrepro.zip")2. Build development build for standa... Read more
Unity does not add a reference to UnityEditor.iOS.Xcode for any project ...
To reproduce:1. Open attached project "BugRepro.zip"2. Open C# project with Visual Studio by right clicking on Assets folder and pre... Read more
FromJsonOverwrite() overwrites default field value to datatype's default...
Reproduction Steps:1. Open the project inside "FromJsonOverwrite.zip"2. Play default empty scene Expected: "Overwritten" values matc... Read more
"ImageUtility.LoadOrCreateSprite()" halfs the loaded sprites resolution
Reproduction steps: 1. Open "quarter-size-texture-repro.zip" project2. Right click on Game view tab -> "Load RenderDoc"3. Enter P... Read more
Upgrading com.unity.entities from preview.23 to preview.24 loses files i...
Repro steps: - add com.unity.entities@0.0.12-preview.23 to empty project using package manager- upgrade it to com.unity.entities@0.0... Read more
SubAsset texture input in ShaderGraph not working
It seems that ShaderGraph does not properly handle the case where assets (textures) used as input are stored as SubAssets in the pro... Read more
[iOS] OnApplicationPause is called multiple times when closing an iPad S...
Steps to reproduce: 1. Open attached project (New Unity Project.zip)2. Switch to iOS and make a build3. Deploy the build to an iPad ... Read more
Object Field with reference to internal Prefab object gets constantly ma...
1. Open the attached "VariantOverrideAppearsOnItsOwn.zip" project2. Open "Cube Variant" in the Prefab Mode. Notice that there are no... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS