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UI Sliders on secondary screens do not respond correctly when using Mult...
Reproduction steps:1. Open the attached build of the project named "Build_1146233"2. Move the slider on the first screen. Slider fun... Read more
Ubuntu - UnityEngine.XR.Tango error stating to enable an already enabled...
The following errors appear once the attached project is opened in the editor. AR foundation and XR legacy helpers are installed. Th... Read more
Semaphore.WaitForSignal under Canvas.BuildBatch causes a slow editor in ...
Steps to reproduce:1. Open the attached project "Temp Project" from the ownCloud link2. Open "Main Scene"3. Turn on the Profiler win... Read more
[XR SDK] Oculus device image is noticeably brighter compared to WMR
Reproduction steps:1. Open the attached project ("VROverbrightIssue.zip") (VROverbrightIssue\TestProject-XRPlugin)2. Open "SampleSce... Read more
Havok plugin for iOS broken
Havok plugin for iOS is broken. Read more
[Android] AdmobSDK banner ad disappears when the device goes to the home...
Reproduction steps:1. Open the user’s “AdMobHelloWorld.zip” attached project2. Build and run the Player (File > Build And Run)3. ... Read more
[Building] Windows standalone not buildable when sharedassets file is la...
Steps to reproduce: open the project project contains lots of graphical elements (project takes up 4gb when imported) wait for impor... Read more
Shadow moves in relation to the object that casts it when using a custom...
Reproduction steps:1. Open the attached project "ShadowProjection 5.0"2. Open the scene "Scene"3. Select the camera and change it's ... Read more
[2D] Screen position out of view frustum errors
Open scene Game in attached project. Reimport all assets in the Project and notice 8 errors about "Screen position out of view frust... Read more
[Material] Render Queue value is not updated until shader is changed and...
A materials render queue value is not updated when its shader is edited and saved, only after the material's shader has been changed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal