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Error "IL2CPP error for type 'System.Net.WebHeaderCollection/RfcChar'" i...
How to reproduce:1. Open the attached project “BugRfcChar (2).zip”2. Press File → Build Settings3. Build the project on WebGL4. Obse... Read more
Crash with demangling_unexpected_handler() when rapidly modifying serial...
Reproduction steps:1. Open the user's attached project2. Select "Assets/DooberCanvas"3. In the Inspector, select any of the properti... Read more
[VR | SinglePassStereo] Standard Assets Image effects + single-pass = do...
1) Download the attached project2) Setup any VR headset, Ensure VR mode enabled in Player Settings3) Open Sepia Scene4) Enter Playmo... Read more
[UI] Images and static texts glitch on 5.3
From Unity 5.3 projects that have a lot of UI elements start to flicker. Mostly on Android but also happens in editor. Read more
[WebGL] [DOTS Web] Build crashes with "Memory access out of bounds" erro...
How to reproduce:1. Open the attached project ("case_1206461-ChaosTech.zip")2. Open the repro scene ("Assets/Worlds/ChaosTech/ChaosT... Read more
[WebGL] Build fails and Shader errors are logged when Code Optimisation ...
N.B. From Jukkaj: This bug is not specific to WebGL, but a generic SRP error. I did not want to change the title since experience sh... Read more
NullReferenceException is thrown when inspecting a .FBX file with multip...
How to reproduce:1. Open the attached 'project-1215431.zip' project2. In the Project window select 'MultiClipSingleFile'3. Observe t... Read more
[ScriptableObject] Name of child scriptable objects changes spontaneously
Steps to reproduce: 1. Open attached project2. Delete "Repro Asset" scriptable object found in Assets folder3. In top menu, click "R... Read more
Crash when loading assets in AssetBundle with LoadAssetAsync on some An...
How to reproduce with sample:1. Open the project, which is uploaded to google drive2. Build and run on Android device3. Click on STA... Read more
WebGL build throws "Threads are not enabled for this platform" error whe...
How to reproduce:1. Open the attached project("WebGL_Test")2. Build and run Expected result: the program runs without errorsActual r... Read more
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