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[GPU PLM] The GPU Lightmapper is slow when using "Always Refresh"
The GPU light mapper is not performant when using the "Always Refresh" feature (previously named "animated materials"). It can reall... Read more
[XR] Tooltips for Pose Source in Tracked Pose Driver always appear in ce...
Tooltips for Pose Source dropdown in Tracked Pose Driver always appear in center of window. Refer the attached video Steps to repro:... Read more
Screen position out of view frustum errors thrown on changing edit mode
When changing the edit mode with EditMode.ChangeEditMode, the editor tries to focus the view on the selected object. Instead of usin... Read more
Undo option in the menu->Edit almost always shows wrong numbers when dup...
How can we reproduce it1 Create new project2 Go to Hierarchy and create 10 Game Objects - e.g. Cubes3 Select those 10 GOs and Duplic... Read more
[SRP] NullReferenceException has thrown when Override is added to New Vo...
On adding "Override" to "New Volume Profile" asset then it causes the editor to throw NullReferenceException, refer to the attached ... Read more
[VFX] Mesh Stripping doesn't test VisualEffect
If a Mesh is referenced only within the VisualEffectGraph, the stripping option could remove needed channel. Read more
UWP App startup time is a lot longer when Network Adapter is enabled
How to reproduce:1. Open the attached "Test_Delete01.zip" project2. Build to UWP (with XAML and Master build configuration)3. Open t... Read more
Unselected keyframes move with selected keyframes when they are moved in...
How to reproduce:1. Open the attached "1227651.zip" Unity project2. Open the Timeline window (Window > Sequencing > Timeline)3... Read more
[Package Manager] No progress bar when adding via Git URL, but cannot ch...
Steps:1. open new 3D project2. window > package manager3. + > git url4. enter a valid format forPackMan git url (like https://... Read more
[UI] Clickable event called twice
UnityEngine.UIElements.Clickable click event is called twice.It leads to unexpected behavior with Visual Effect Graph for Collapse b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] UI picking is offset to the left when Reference DPI and Fallback DPI differ
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked