Search Issue Tracker
By Design
Votes
0
Found in
2022.1.10f1
2022.2.0b2
2023.1.0a4
Issue ID
UUM-9843
Regression
Yes
HDRP HDR mode does not show on the Scene View when toggling "Use display in HDR mode"
Reproduction steps:
1. Open the attached project “IN-3098.zip”.
2. Open “Assets/SampleScene.unity”
3. Click Edit > “Project Settings”
4. On the left click Player
5. Click the “Other Settings” dropdown and find “Use display in HDR mode”
6. Observe the difference between Scene View and Game View when toggling “Use display in HDR mode”
Expected result: Scene View and Game View look similar with enabled HDR mode.
Actual result: Scene View does not update to HDR mode, while the Game View does.
Reproducible with: 13.1.1 (2022.1.0a16), 13.1.8 (2022.1.10f1), 14.0.3 (2022.2.0b2), 15.0.0 (2023.1.0a4)
Not reproducible with: 10.9.0 (2020.3.37f1), 12.1.7 (2021.3.6f1), 13.1.0 (2022.1.0a15)
Reproducible on: Windows 10 Pro 21H2
Note: Reproducible only on an HDR-compatible monitor.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Resolution Note:
The Scene view is not running in HDR on purpose due to internal limitations on how Unity handles scene view.