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Won't Fix

Votes

0

Found in

2020.3.37f1

2021.3.7f1

2022.1.10f1

2022.2.0b2

2023.1.0a4

2023.2.0a1

Issue ID

UUM-9852

Regression

No

Toggling the "Spatialize" flag on and off on a playing audio source causes a loud burst of distorted audio

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How to reproduce:
1. Open the attached “OnAudioFilterReadTest_2020-3-37” project
2. Open the “SampleScene”
3. Select the “SimpleRepro” GameObject in the Hierarchy
4. Disable the “Change Spatialize” flag in the Inspector under the Audio Test (Script) settings
5. Enter Play mode
6. Toggle the “Spatialize” flag in the Inspector under the Audio Source settings on and off repeatedly
7. Observe the audio

Expected result: The audio switches normally between its spatialized and non-spatialized versions
Actual result: Occasionally, a very loud burst of audio can be heard

Reproducible with: 2020.3.37f1, 2021.3.7f1, 2022.1.10f1, 2022.2.0b2, 2023.1.0a4

Reproducible on: Windows 10

Note: The loud burst sound is the same sound that occurs if "Change Spatialization" is enabled and the “Spatialize” flag is clicked repeatedly

  1. Resolution Note:

    A workaround has been provided by the customer that reported this issue. While we've identified the root cause of this issue, the solution requires a substantial rewrite of the audio C++ code base. We're planning to do a proper refactor of the parts of the code that are causing this issue, but unfortunately we're unable to provide a quick fix at this point.

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