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Passing --num-envs without --env causes a confusing error
From https://github.com/Unity-Technologies/ml-agents/issues/4194 Repro:Run e.g. "mlagents-learn config/ppo/WallJump.yaml --run-id=Wa... Read more
An error is thrown when deleting an Input Action and entering Play mode
How to reproduce:1. Open the attached 'project-1259577.zip' project2. Enter/Exit Play mode (no error should be thrown)3. Open the 'C... Read more
[DX12] unity_WorldTransformParams is not initialized in ray tracing shad...
unity_WorldTransformParams is not initialized in ray tracing shaders. Read more
[Shadergraph] Virtual Texture: deleting a layer and then plugging in ext...
Needs to be fixed for 9.x.x as well as 10.x.xRepro steps:1. Open a shadergraph2. Create a Virtual Texture property3. Drag out the ou... Read more
[Shadergraph] Virtual Texture: Clicking "No Feedback" changes number of ...
Also needs to be fixed in 9.x.xRepro steps:1. Create a new shadergraph2. Create a Virtual Texture property and drag it onto the grap... Read more
An array element's content is not deleted when selecting the element in ...
How to reproduce:1. Open the attached 'project-1260899.zip' project2. Select 'Cube' in the Hierarchy window3. In the Inspector windo... Read more
Array elements' content does not align with other fields in the Inspecto...
How to reproduce:1. Open the attached 'project-1260904.zip' project2. In the Hierarchy window select 'Cube'3. Observe the 'Materials... Read more
High CPU usage when Entity Debugger Window is open
How to reproduce:1. Open the attached "Repro.zip" project2. Open Windows Task Manager -> Notice the CPU usage3. Open Entity Debug... Read more
[Profiler] ProfilerFrameData.DeleteThreadData generates significant stal...
Reproduction steps:1. Open the attached user's project "ProfilerFrameData.zip"2. Open the Profiler, make sure the record button is n... Read more
Editor only classes break serialization when using SerializeReference at...
How to reproduce:1. Open user's attached "SerializeReference Bug.zip" project2. Open "Bug" Scene3. Go to File -> Build And Run4. ... Read more
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