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AdaptivePerformance scalers are stripped down when Managed Stripping Lev...
Reproduction steps: 1. Open the user's attached project and select Android as the build target 2. Check that Project Settings -> Pla... Read more
[Linux] Editor crashes when loading Layer palette profile
Reproduction steps: 1. Open the attached project "Repro.zip" 2. Open scene "test": Project window > Assets > test.unity 3. Select "T... Read more
IPointerExitHandler.OnPointerExit is called incorrectly when running via...
How to reproduce: 1. Open the attached "1419953.zip" project 2. Open the "Scene" Scene 3. Enter Play Mode 4. Move the mouse pointer ... Read more
Color artifacts in imported textures when Alpha Source is set to Input T...
Reproduction steps: 1. Open the attached 'texture test 2021' project 2. Open the 'SampleScene' 3. Observe the 'Quad' GameObject Exp... Read more
Transition fading disappears and the Camera's blue background appears wh...
How to reproduce: 1. Open project "RenderingDiscrepancy.zip" 2. Build the project for iOS/Android and deploy it to the device 3. In ... Read more
iOS and MacOS Touch event deltas returning wrong values (new Input System)
On OSX with Touch emulation enabled and iOS, Touch events are coming through with bogus delta values. The raw input coordinates are... Read more
Scene View shows unrelated tools settings when LightingData Asset is sel...
How to reproduce: 1. Open the user attached "NativeLightCrashRepro.zip" 2. Select the "LightingData.asset" Asset (in folder Assets/S... Read more
[Android] Crash when outputting Chinese characters to large numbers of t...
How to reproduce: 1. Download the attached project "crash-test.zip" 2. Build and Run on Android 3. Press "Start" button Expected re... Read more
[Mobile] [IL2CPP] Build fails when using custom script and target archit...
How to reproduce: 1. Download the attached project 'AndroidBeeTest.zip' 2. Make sure ARM64 target architecture is selected in Androi... Read more
Game Object Material starts flickering when dragging new material over o...
Reproduction steps: 1. Open the attached project "Flickering.zip" 2. Go to the Project window 3. Select "black" Material and drag it... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tags window completely breaks and throws Exception errors when Adding a Tag to a GameObject
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
- Changing "PreWarm" parameters on VFX Graph leads to significant performance drops and freeze due to rapid changes in "Total Time"
- Player display resolution changes to the native resolution of the monitor when Player becomes unresponsive