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this.ValueToString(this.rawValue) is called every time when setting Floa...
Reproduction steps:1. Open the attached "1415261.zip" project2. Open the Profiler Window and set it to record in Editor mode3. Open ... Read more
Edit Light Probes button in Light Probe Group component is squished
h2. Steps to reproduce: Download and open the attached project (LightProbesUIBug01.zip) Open SampleScene Select the only Light Probe... Read more
Incorrect near planeSize.y calculation at CameraEditorUtils.cs
In the 'TryGetSensorGateFrustum' method in the CameraEditorUtils.cs (https://github.com/Unity-Technologies/UnityCsReference/blob/mas... Read more
WebGL builds fail with "BuildFailedException: Incremental Player build f...
How to reproduce:1. Open the attached "webgl.zip" project from Google Drive2. In Build Settings select WebGL3. Build the project Exp... Read more
Console Errors when Accessing an In-Editor Tutorial Page
Reproduction steps:1. Open the user’s attached project2. Open “Assets/Scenes/BoundsControlExamples” scene3. Open “Assets/Tutorial 1”... Read more
Unable to move or look in the Scene view when a debugger is attached
Reproduction steps: Create a project Create a script Open the script with Visual Studio Press “Attach to Unity” In Scene view try to... Read more
Crash on ComputeShader::SetValueParam when opening a certain Scene
Reproduction steps:1. Open the user's attached project2. Delete the 'Library/ShaderCache' folder3. Replace the manifest.json file in... Read more
Shader compiler crash when compiling compute shaders in -nographics mode
How to reproduce:1. Open the user attached project2. Open the project destination folder3. In the BuildNoGraphics.bat add the Editor... Read more
[iOS] Shaders are recompiled on subsequent builds
Reproduction steps:1. Download and open the attached "urp_template.zip" project2. Build the project for iOS3. Repeat step 2 Expected... Read more
Scene Depth node doesn't return a proper depth value when used in a Deca...
Repro steps: Open the scene in the attached project Look at the rendering (see attached image) From left to right the decal displays... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera