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Fixed in 2021.3.15f1
Fixed in 2021.3.X, 2022.2.X, 2022.2.0f1, 2023.1.X
Votes
0
Found in
2021.3.4f1
2022.2.0a16
Issue ID
UUM-7797
Regression
No
Incorrect near planeSize.y calculation at CameraEditorUtils.cs
In the 'TryGetSensorGateFrustum' method in the CameraEditorUtils.cs (https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/Inspector/CameraEditorUtils.cs) the near plane size calculation is different form far plane size and includes a typo.
Far: planeSize.y = camera.farClipPlane * Mathf.Tan(Mathf.Deg2Rad * camera.fieldOfView * 0.5f);
Near: planeSize.y = 2.0f * camera.nearClipPlane * Mathf.Tan(Mathf.Deg2Rad * camera.fieldOfView * 0.5f);
The near planeSize.y multiplication by 2 seems incorrect as it is not required and has not been spotted before as the near plane calculation is never called in any editor code and the near vector array is always passed in as null so the conditional check always skips that part of the code.
Reproducible with: 2019.4.39f1, 2020.3.35f1, 2021.3.4f1, 2022.1.3f1, 2022.2.0a16
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