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Won't Fix

Won't Fix in 2023.1.X

Votes

0

Found in

2022.2.0a10

2023.1.0a3

Issue ID

UUM-495

Regression

Yes

Crash on ComputeShader::SetValueParam when opening a certain Scene

Shader System

-

Reproduction steps:
1. Open the user's attached project
2. Delete the 'Library/ShaderCache' folder
3. Replace the manifest.json file in the project with the attached 'manifest_to_be_replaced'
4. Open the 'MainLevel_Menu' Scene
5. Observe a crash

Reproducible with: 2022.2.0a10, 2022.2.0a15
Not reproducible with: 2019.4.39f1, 2020.3.34f1, 2021.3.3f1, 2022.1.2f1, 2022.2.0a9

Reproduced on: macOS 11.6 (Intel)

Note: changing URP and Visual Effect Graph packages separately doesn't cause the issue

First lines of the stack trace:
#0 0x000001104923d3 in ComputeShader::SetValueParam(ShaderLab::FastPropertyName const&, int, void const)
#1 0x0000011108808e in VFXManager::ZeroInitializeBuffer(GraphicsBuffer
, unsigned int, unsigned int, bool)
#2 0x0000011105989c in VFXParticleSystem::InitBuffers()
#3 0x000001110599da in VFXParticleSystem::Init()
#4 0x00000111093702 in VisualEffect::InitData(VFXPropertySheetSerializedComponent const&, bool)

  1. Resolution Note:

    Cannot reproduce the issue.
    Note that the project contains some custom packages that are not available in the uploaded .zip.

  2. Resolution Note (2023.1.X):

    Cannot reproduce the issue.
    Note that the project contains some custom packages that are not available in the uploaded .zip.

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