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0
votes
Fixed

[VFX Graph] Subgraph blocks and operators are not re-compiled when Compi...

Visual Effects

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May 23, 2022

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Version/s: 2021.3.6f1, 2022.2.0b1, 2023.1.0a1, 2023.2.0a1, 2023.3.0a1, 6000.0.0b11, 6000.1.0a7

How to reproduce:1. Create a new vfx graph2. Convert Set Color over Life to Subgraph Block3. Open Subgraph Block4. Change Set Color ... Read more

0
votes
By Design

ToolbarSearchField value is not cleared when pressing Esc after refocusing

UI Toolkit Controls

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Jul 13, 2022

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Version/s: 2020.3.37f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3

Reproduction steps:1. Open the attached “ToolbarSearchFieldEscape“ project2. Open the Reproduction window (Window > Reproduction)... Read more

0
votes
Fixed

Input Display Field doesn't update on 'On Value Changed' call back when ...

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Jun 10, 2022

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Version/s: 2020.3.35f1, 2021.3.14f1, 2022.2.0b1, 2023.1.0a18

How to reproduce:1. Open the user attached project2. Enter Play Mode3. Type in some English letters4. Select the English letters5. C... Read more

6
votes
Won't Fix

Importer(PrefabImporter) and Importer(FBXImporter) generates inconsisten...

Asset Importers

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Jun 01, 2022

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Version/s: 2022.2.0b1, 2023.1.0a1, 2023.2.0a1, 2023.3.0a3

Importer(PrefabImporter) and Importer(FBXImporter) generates inconsistent results in this project. It is somehow related to HDRP How... Read more

1
votes
By Design

[XR] Emission is rendered too bright for left eye when using Single Pass...

Graphics Device Features

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May 27, 2022

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Version/s: 2019.4.29f1, 2020.3.15f1, 2021.3.0f1, 2022.1.0a4, 2023.1.0a1, 2023.2.0a1

Reproduction steps:1. Open the attached "case_1350710.zip" project2. Load the "SampleScene"3. Enter Play mode Expected result: the "... Read more

2
votes
By Design

[XR][SRP] Changing Camera.stereoTargetEye via script does not change the...

SRP XR

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Jun 01, 2022

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Version/s: 2022.2.0a9

Reproduction steps:1. Open the attached "case_1358687_hdrp.zip" project2. Load SampleScene3. Enter Play mode4. Select the "Main Came... Read more

1
votes
Won't Fix

[XR] refract hlsl function refracts the occlusion mesh when using stereo...

Stereo Rendering

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Jun 02, 2022

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Version/s: 2022.2.0a16, 2023.1.0a1, 2023.2.0a1

1. The Occlusion mesh black border is being refracted in my bubble shader. Occlusion mesh shouldn't be visible to the user like this... Read more

0
votes
By Design

[Android] Unity fails to render Camera rendering depth into Render Textu...

Vulkan

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Jun 06, 2022

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Version/s: 2021.1.0a4, 2021.3.4f1, 2022.1.3f1, 2022.2.0a15

How to reproduce:1. Open the user's attached "AndroidDepthCaptureBug 2021.3" project2. Build and Run the "Scene" Scene3. Observe the... Read more

0
votes
Won't Fix

WebGL Player crashes when Directional Light has a Cookie attached

WebGL

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Jul 04, 2022

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Version/s: 2021.3.4f1, 2022.1.4f1, 2022.2.0a16

Reproduction steps:1. Create a new "3D Sample Scene (URP)" project2. Select the "Directional Light" GameObject in the Hierarchy wind... Read more

0
votes
Fixed

[Vulkan] Vulkan shows significant memory use compared to Direct3D11 and ...

Vulkan

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Jun 09, 2022

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Version/s: 2019.4.39f1, 2020.3.34f1, 2021.3.4f1, 2022.1.1f1, 2022.2.0a16

Reproduction steps:1. Open the attached user's project "Vulkan.zip"2. Install the Memory Profiler package via the "Package.json" ("c... Read more

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