Search Issue Tracker
Fixed
Fixed in 6000.0.5f1, 7000.0.0a12
Votes
0
Found in
2021.3.6f1
2022.2.0b1
2023.1.0a1
2023.2.0a1
2023.3.0a1
6000.0.0b11
6000.1.0a7
Issue ID
UUM-556
Regression
Yes
[VFX Graph] Subgraph blocks and operators are not re-compiled when Compile button is pressed
How to reproduce:
1. Create a new vfx graph
2. Convert Set Color over Life to Subgraph Block
3. Open Subgraph Block
4. Change Set Color over Life to any other color
5. Click Compile button
Expected result: Effect gets recompiled and color changes
Actual result: Nothing happens
Reproducible with: 2021.2.0b16 (12.1.0), 2022.1.0a16 (13.1.1)
Not reproducible with: 2021.2.0b15 (12.0.0)
Notes:
1. Workaround - save the Subgraph Block, Operator instead of compilingiu
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Pipeline Converter selected asset counter reports one fewer item when using manual selection
- [Android] [Adreno] [WebGL] A light cookie is not rendered with shader compile error when WebGL build is launched on a device with Adreno GPU
- Rigibody sliding over a flat surface that is made of several GameObjects detects false collisions when Collision Detection is set to "Continuous" or "Continuous Dynamic"
- UI Toolkit Label height is incorrectly calculated when using max-width with percentage value
- Visual Effect Material causes Scene view to update continuously when both Scene and Game views are open, despite "Always Refresh" being disabled
Add comment