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0
votes
Fixed

Light hashing is always done even when GI is off, causing performance sl...

Global Illumination

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Sep 10, 2015

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Version/s: 5.2.0f3

To reproduce:1. Open attached project2. Build and run win standalone with profiler attached3. Check cpu profiler4. Notice ElightenRu... Read more

0
votes
Fixed

Object lighting preview is empty for meshes with no normals

Progressive Lightmapper

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Sep 10, 2015

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Version/s: 5.3.0a3

To reproduce:1. Open "Updated repro"2. Open scene 13. Bake ligthmaps4. Select Lighting > Object for "refinery no_normals" object5... Read more

3
votes
Postponed

IL2CPP crashes when using SmtpClient

IL2CPP

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Sep 10, 2015

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Version/s: 5.2.0f3

How to reproduce: 1. Open a new project2. Import the attached script (SendMail.cs)3. In the Player Settings set the Api Compatibilit... Read more

0
votes
Fixed

Minor spelling error: "BestFit is only suppoerted for dynamic fonts

UI

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Sep 10, 2015

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Version/s: 5.2.0f3

To reproduce:1. Import font to project2. Change the import settings for a font to "OS Default" for the Rendering Mode and "Unicode" ... Read more

0
votes
Fixed

[Tree Creator] TreeCreator generate incorrect/dark materials when Color ...

Graphics - General

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Aug 21, 2015

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Version/s: 5.2.0f2

Reproduction steps:1. Open attached project2. Delete Conifer_01_Textures folder3. Select Conifer_01 prefab and press refresh the tre... Read more

0
votes
Fixed

Changing animation speed in script causes quaternion to matrix conversio...

Animation

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Sep 09, 2015

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Version/s: 5.2.0f3

Steps to reproduce:1. Open attached project "repro_726301.zip" and load it in Unity2. Load and play scene "_scene/debugScene"3. Noti... Read more

6
votes
By Design

Disconnect with 10% packet loss and Unreliable packets

Networking

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Sep 11, 2015

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Version/s:

With attached project, run 2 applications.It's OK one is Windows build, another is Editor play. About 10 seconds after connecting wi... Read more

0
votes
Fixed

[GLCORE] Using TextMesh and Native rendering plugins in same scene break...

Graphics - General

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Sep 10, 2015

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Version/s: 5.2.0f3

To Reproduce: 1. Open the attached project in Editor and run.2. Observe that nothing is rendered in GameView.3. Disabling GUIText co... Read more

0
votes
Fixed

BaseMeshEffect mesh.colors produce wrong color

Graphics - General

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Sep 10, 2015

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Version/s: 5.2.0f3

Steps to reproduce:1. Download attached project "MeshColors.zip" and open it2. Notice that image element ("BaseEffectTest") in canva... Read more

0
votes
Duplicate

UI child elements do not update correctly when parent has nested Canvas ...

UI

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Sep 03, 2015

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Version/s: 5.2.0f2

How to reproduce:1. Load the attached project, scene "test"2. Expand the GameObject "ExpandMe"3. Move the GameObject "MoveMe" around... Read more

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