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Votes
0
Found in
2020.3.37f1
2021.3.6f1
2022.1.9f1
2022.2.0b1
2023.1.0a3
Issue ID
UUM-8906
Regression
No
[Android][Video Player] .webm format video glitch at the beginning when Render Mode is "Camera Far Plane"
How to reproduce:
# Open the user’s attached “NewVideoPlayer-TestProject-master” project
# Build and Run all the Scenes on Android
# Switch to the “Far Plane” Scene in Player
# Skip to the “VP8_HD_1080p” video using the “Skip Forward” button
# Play the video
Expected result: Video starts without any glitching
Actual result: Video frame isn’t rendered for a second with sound glitching
Reproducible with: 2020.3.37f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3
Reproduced with OS: macOS 12.3 (Intel)
Reproducible with device:
VLNQA00472 - Samsung Galaxy A52 (SM-A525F), CPU: Snapdragon 720G (SM7125), GPU: Adreno 618, OS: 12
VLNQA00467 - Galaxy S21 Ultra 5G (SM-G998B), CPU: Exynos 2100, GPU: Mali-G78, OS: 11
VLNQA00409 - Galaxy Z Fold3 5G (SM-F926B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00331 - HUAWEI P20 lite (ANE-LX1), CPU: HiSilicon Kirin 659, GPU: Mali-T830, OS: 9
Not reproducible with devices:
VLNQA00414 - Galaxy Note10+ 5G (SM-N976V), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9
VLNQA00323 - Galaxy Note 10 USA (SM-N970U), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9.0.0
VLNQA00266 - Xiaomi Mi A2 (Mi A2), CPU: Snapdragon 660, GPU: Adreno 512, OS: 9.0.0
Note: Higher the video resolution, higher the glitching time
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Resolution Note:
Movie preparation is never instantaneous, but some devices perform it faster than others. Devices where this preparation is slower will have a perceptible delay when starting playback. The VideoPlayer has a few settings to take control of the wanted behaviour: callback when preparation is completed, allowing frames to be skipped or not in order to preserve sync with animations, etc. The nature of the video (resolution, frame rate, keyframe density) as well as the stability of the game's main loop all affect whether playback will be smooth. When facing such issues, reducing the video complexity is typically the solution.