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After you change a scene in Scenes in Build, Unity builds a previous scene
Steps to reproduce:1. Open the attached project (New Unity Project 13.zip)2. Switch to Windows Store3. Build and Run the Menu3d scen... Read more
[Timeline] Audio track doesn't stop playing when editor looses focus
To reproduce1. Open attached project2. Run AudioTrackBug scene3. Minimise editor or open any other application while scene is runnin... Read more
Reference to Assembly-CSharp.dll is generated instead of Assembly-CSharp...
To reproduce: 1. Open the project, attached by the tester (badReference.zip) in 5.6.2f12. Open the file Assembly-CSharp-Editor.cspro... Read more
Deleting a file and trying to observe changes in Collab has no handler
Steps to reproduce:1. Open any project, set up collab2. Create new script, publish it3. Delete said script4. In Collab dropdown sele... Read more
VR Stereo Display is named as null when calling XRSettings.loadedDeviceName
To reproduce:1. Open attached project;2. Open "test" scene;3. Make sure that XR is enabled and Stereo Display is set (Edit > Proj... Read more
"Uncheck 'Scripts Only Build' and try again." error is thrown when "Scri...
Steps to reproduce:1. Create a new project2. Open Build Settings3. Check Development Build4. Check Scripts Only Build5. Uncheck Deve... Read more
[Auto][PLM] Lightmap indices of 4K Lightmaps are assigned incorrectly
4K Lightmaps look corrupted when generating lighting with Progressive Lightmapper in auto mode Steps for reproduction: 1) Download t... Read more
Clicking on a prefab while in play mode calls Awake on that prefab conti...
Clicking on a prefab while in play mode calls Awake on that prefab continuously Repro Steps: - Download the Tanks project form the a... Read more
[PLM] Atlas packing of lightmaps is not optimized
Progressive lightmapper unnecessarily splits UV charts into multiple lightmaps Steps for reproduction: 1) Open the scene `LightmapSp... Read more
Audio clip starts to play when detaching the Game/Scene view
Steps to reproduce:1. Open the attached project(AudioPlaysWhenDeattach.zip)2. Deattach the Game/Scene view3. Observe the audio file ... Read more
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