Search Issue Tracker
Runtime stretches image with fixed width/height to full screen
Repro StepsCreate a UXML file where the root has a width and height of 100%Add a child width a width of 128x128, and assign a backgr... Read more
[Animation Rigging] ArgumentException is thrown on Clicking "Auto Setup ...
Clicking on "Auto Setup from Tips Transform" under "Two Bone IK Constraint" editor thrown ArgumentException, refer the attached vide... Read more
[AnimationRigging] Dropdown doesn't expand on clicking its title in "Sou...
"Source Object" and "Setting" dropdown list doesn't expand on clicking its title under the "Blend Constraint" component, refer attac... Read more
[PLM] Changing the Environment Volume Profile settings does not trigger ...
Steps to reproduce: 1. Open an existing HDRP project2. Navigate to Lighting Settings and bake the lighting3. Navigate to the Environ... Read more
[Collab] "Operation is already running" error in Console during every Pu...
To reproduce:1. Open a Collab-enabled project.2. Make a small change (ie, add a material, edit a published scene, etc.).3. Open the ... Read more
Docked Grid and Snap Settings window disappears when reloading a project
How to reproduce:1. Create and open a new project2. In the Scene window expand the grid visibility tool3. In the newly opened window... Read more
UI Toolkit debugger throws exceptions when inspector Package manager window
UI Toolkit debugger throws exceptions when inspector Package manager windowReported by Ethan Li Steps to reproduce:1) Open any Unity... Read more
[Accelerator] On creating prefab of the GameObject Editor crashes on AMD...
On creating prefab of the GameObject Editor crashes Steps to Repro: 1. Create a new Project2. Create Hierarchy > right-click >... Read more
UnityLinker adds additional Assemblies to the mscorlib.dll when Managed ...
Reproduction steps:1. Download and open the attached project "1222642.zip"2. Make sure that "Managed Code Stripping" level is set to... Read more
ShaderVariantCollection cannot be created the first time if a shader has...
How to reproduce:1. Open the attached project named "Case_12361684"2. Right-click in the project view -> Create -> CUSTOM_NAME... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes