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0
votes
Fixed

[Mecanim] Null Reference when transitioning from Sub-state machine to Ex...

Animation

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Aug 12, 2015

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Version/s: 5.2.0b6

Or repeat the steps shown in gif with the new project1. Create a new project2. Create a new Animator Controller3. Create SubState ma... Read more

0
votes
Fixed

[DX11] Incorrectly resizing when switching from windowed mode to fullscreen

Deployment Management

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Sep 08, 2015

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Version/s: 5.2.0f3

Steps to reproduce:1. Create a new project.2. Build it to windows standalone.3. Run it with forced dx11.4. Open in windowed mode, in... Read more

0
votes
Not Reproducible

Scaled down UI child objects reappear broken with 0 alpha value

UI

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Sep 09, 2015

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Version/s: 5.2.0f3

Repro steps:1) Open the project and main scene2) Run the project press Space button3) Notice that a panel opened4) Press space again... Read more

2
votes
Fixed

Windows color picker does not pick correct color

Themes

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Aug 28, 2015

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Version/s: 5.2.0f2

Steps to reproduce : - have a setup using a macbook retina running win 8 on bootcamp- create a new material- try to pick a color and... Read more

0
votes
Not Reproducible

CanvasBatchIntermediateRenderer crash while building player (tries to re...

UI

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Sep 09, 2015

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Version/s: 5.2.0f3

Building VR Sample assets crashes. Looks like when building the player, it tries to bake the reflection probes, and during that, it ... Read more

0
votes
Fixed

[Unity Test Tools] Mono.Cecil error is thrown in Unity 5.2

Asset Import

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Sep 08, 2015

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Version/s: 5.2.0f3

To reproduce:1. Create new project in Unity 5.22. Import "Unity Test Tools" asset from the asset store3. Observe the error in the co... Read more

0
votes
Fixed

-vrmode oculus required in 5.2.0f3

VR

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Sep 09, 2015

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Version/s: 5.2.0f3

Read more

1
votes
Fixed

Instanced substances share output

Substances

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Sep 09, 2015

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Version/s: 5.2.0f3

Read more

0
votes
Duplicate

WebGL - Application.absoluteURL ends with \0 char

WebGL

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Jun 03, 2015

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Version/s: 5.0.2f1

when running in WebGL, Application.absoluteURL ends with \0 char Read more

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