Search Issue Tracker
[SceneView] Scene view window breaks when zooming out
How to reproduce:1. Open the attached project named "Case_1127415"2. Zoom out in the Scene Expected result: The zoom is stopped befo... Read more
When 3D gizmo icon value is 0 and you uncheck it, default icons don't ap...
Steps to reproduce:1. Create a new project2. In the Scene view set Gizmos -> 3D icons value to 0 and disable it. Expected result:... Read more
EntityArchetypeQuery is updated only when ComponentGroup exists with sam...
Reproduction steps:1. Open the project inside "TurnBasedBattle.zip"2. Open Entity Debugger at Window -> Analysis - Entity Debugge... Read more
[macOS] VideoPlayer.Prepare() for an unassigned VideoPlayer causes a bui...
How to reproduce:1. Open tester-submitted project (Crash)2. Build and run the project for macOS Expected result: the player starts a... Read more
Further Billboard trees only update their illumination to the correct va...
How to reproduce:1: Open attached project2. Open SampleScene scene3. Enter Play Mode4. Rotate Camera Reproducible with: 2018.3.7f1, ... Read more
UI Object's Scale is not affected when altering Canvas.scaleFactor property
How to reproduce:1. Open the "SampleScene" Scene in the attached "BugReport.zip" Project2. Enter Play Mode3. Press on "Canvas" GameO... Read more
[Probes] Light probes outside of the viewport get selected while in the ...
Steps to reproduce: 1. Download the attached project and open TestScene012. Select the Light Probe Group game object3. In the Inspec... Read more
Shader Graph - Invalid dependency paths when creating Unlit graphs
Shader Graph - Invalid dependency paths when creating Unlit graphs When creating an Unlit Shader Graph asset, two warnings about inv... Read more
[Shape] Shape Transform gizmo turns black when a system's transform is s...
Repro steps:1. Create a new particle system2. Expand the shape module, and enable the scale gizmo3. In the scene view, make sure the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used