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NetworkObject is destroyed when NetworkManager Host is started and stopp...
How to reproduce:1. Open the attached project "NetworkBugProject.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode4. Sel... Read more
Crash on DestroyObjectHighLevel_Internal when undoing Spline duplication
Reproduction steps:1. Open the attached "Splined.zip" project2. Select the "Spline Buildings" GameObject3. In the Scene view enable ... Read more
'Error while downloading Asset Bundle: CRC Mismatch' error is thrown whe...
How to reproduce:1. Open the user attached "BundleCRC.zip" project2. Go to Window > Asset Management > Adressables > Groups... Read more
On macOS PATH environment variable differs when launching Project from t...
Steps to reproduce:1. Open SampleScene in the attached "Unity hub v3 PATH problem.zip" project2. Enter Play Mode3. Observe log messa... Read more
[Mac][Netcode] Exiting Player causes a crash
Repro steps:1. Open the attached project2. Build and Run3. Exit the app4. Might take a few tries Expected: app quits correctlyActual... Read more
InvalidKeyException' is thrown when key is a String Array in DownloadDep...
Reproduction steps:1. Open the attached 'New Unity Project'2. Open the 'AddressablesExample' Scene3. Go to the 'Window -> Asset M... Read more
Can't rename sibling component in the UI Builder
How to reproduce:1. Open project "RenameSibling"2. Open "NewUXMLTemplate.uxml" file3. Select the "VisualElement" sibling and rename ... Read more
[iOS] Crash when using Compute Skinning & Skinned Mesh
Reproduction steps:1. Download and open the attached "Skinned Mesh Bug.zip" project2. Build and deploy the project to iOS3. Observe ... Read more
[MacOS] Modal window is blank when opened
How to reproduce:1. Open the user attached project2. Go to the Menu > Test > TestWindow3. Observe the "TestWindow" Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component