Search Issue Tracker
Fixed in 2021.3.25f1
Fixed in 2023.1.0b9
Votes
0
Found in
2022.2.0a17
2023.1.0a3
Issue ID
UUM-573
Regression
No
Changing the mode of an exposed float in a VFX-enabled Shader Graph to 'Integer' breaks compilation
Repro steps:
1. Import the attached package
2. Open the shader graph, select the float, and change its mode to 'Integer'
3. Save the graph
4. Observe the console errors:
\[Worker0] Shader error in 'Hidden/VFX/New VFX/System/Output Particle Unlit Quad': 'VertVFX': function return value missing semantics at /Projects/VFX/SRP/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/VisualEffectVertex.hlsl(18) (on d3d11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 2021.3.25f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-555
Resolution Note (fix version 2023.1.0b9):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-555