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SubAsset texture input in ShaderGraph not working
It seems that ShaderGraph does not properly handle the case where assets (textures) used as input are stored as SubAssets in the pro... Read more
[iOS] OnApplicationPause is called multiple times when closing an iPad S...
Steps to reproduce: 1. Open attached project (New Unity Project.zip)2. Switch to iOS and make a build3. Deploy the build to an iPad ... Read more
Object Field with reference to internal Prefab object gets constantly ma...
1. Open the attached "VariantOverrideAppearsOnItsOwn.zip" project2. Open "Cube Variant" in the Prefab Mode. Notice that there are no... Read more
"ReflectionTypeLoadException" when getting Assembly types
Reproduction steps: 1. Open "1127900" project2. "Roller" -> "GetTypes"3. See Console output Expected Result: No errorsActual Resu... Read more
Manually Baked Reflection Probe loses its Baked Lighting when moved to a...
Steps to reproduce:1. Open the attached project "case_1129387"2. In the Hierarchy window go to Scene A and select Reflection Probe3.... Read more
Addressables package does not compile with Unity versions that have chan...
Reproduction steps:1. Open the project inside of "AddressableError2019.zip" Expected: Project opens up and compiles Addresables pack... Read more
Asset Bundles size increased when Project contains fbx Assets with Morph...
Steps to reproduce:1. Open Project "BundleSizeIssue"2. Build Asset Bundles3. Check the size on disk of the Asset Bundles Folder Expe... Read more
[Input] Xbox controller input not detected
Steps to reproduce:1. Open user attached project2. Connect 3 XBox controllers3. Play the scene and observe that controller input is ... Read more
Maya Model's Rig Configuration breaks after upgrading project from 2018....
How to reproduce:1. Open the attached "cyber18.zip" project2. Click on the Models > Hoodie > "RigHoodie.ma" in the Project WIn... Read more
Timeline Animation flickers in Play Mode
Steps to reproduce:1. Open original project "AnimationBugProj - Copy.zip"2. Open up Sequencing -> Timeline3. Select "ClimingDownL... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used