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[Backport] [Sprite Atlas V1] Editor crashes when calling SpriteAtlasUtil...
How to reproduce:1. Open the attached project2. In the top toolbar, select Test -> Pack Atlases Expected result: Atlases are pack... Read more
Mesh.GetIndexBuffer() requires Mesh's 'Read/Write' flag to be enabled to...
Reproduction steps:1. Open the attached 'GetIndexBuffer' project2. Open the 'SampleScene'3. Observe the 'Assets\Body mesh.fbx' model... Read more
[NavMesh] NavMeshSurface cannot be referenced in Editor or Script
1. Open the attached project "internal_tower_defense.zip"2. Open the "Main Scene" under "\Assets\Scenes"3. Select "Manager" GameObje... Read more
Play, Pause, Skip Frame buttons in the Toolbar don't have Tooltips when ...
How to reproduce:1. Create a new Unity project2. In the Toolbar hover over the Play button Expected results: Tooltip appearsActual r... Read more
[VFX] VFX is updated if spawned behind the camera
The VisualEffect component instantiated outside of the frustum are updated until seen by the frustum, then, not updated anymore. Ste... Read more
VideoPlayer does not play video when device is using Android 6.0.1
How to reproduce:1. Open attached project "VideoPlayer2021.zip"2. Build and Run on Android3. When the app opens, press the button to... Read more
Reorderable List elements cannot be edited when using Custom Editors and...
Reproduction steps:1. Open the attached “ReorderableListBug“ project2. Open the “Repro” scene3. Select the “Test” GameObject4. Enabl... Read more
[Linux][Profiler] Frame charts are not filling with spikes when attachi...
How to reproduce: Create new Unity project Go to File > Build Settings In Build Settings check "Development Build" and "Autoconne... Read more
Application cannot be opened error on Pressing help icon in Profiler Window
1. Create a new Project2. Open Window -> Analysis -> Profiler3. Press the "?" Icon in the top right Expected result: No errors... Read more
“Retrieving array element” and “NullReferenceException” errors appear wh...
How to reproduce:1. Open the user’s attached project2. In the Hierarchy window select “NetworkManager” GameObject3. Resize the Inspe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “+” button does nothing and has no functionality when clicked in Human Template "Bone Template" list
- Solid gray or black areas are present when using ShaderGraph with Custom Function nodes without manual reimport
- The Multiplayer Play mode tool doesn't see the list of Play Mode scenarios when using 6000.3.x
- Input field does not update when selecting the same input field after previous input was canceled
- No warning thrown when modifying array size while editing multiple objects