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LODGroup throws MissingReferenceException error when using DestroyImmediate
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Scenes/SampleScene” Scene3. Select the “GameObject” GO in... Read more
[UI] Object shown as missing if removing component from a gameobject, On...
- Add a UI Button to a scene- Add an empty gameObject, e.g. GO1- Attach a script or amy other component e.g. BoxCollider to GO1- For... Read more
[IL2CPP] Build does not load embedded resource when merged using ILRepack
Reproduction steps:1. Open the attached project ("1323772R.zip")2. Open the "SampleScene" scene3. Make sure Scripting Backend is set... Read more
Android built fails when project uses facebook SDK
How to reproduce:1. Open users attached project2. Switch to the Android platform in the Build Settings window3. Build the project Ex... Read more
"Optimal" Anim.Compression removes anim after 1 sec
1. What happenedAfter applying Optimal anim compression, I lose all animation after 1 second. 2. How we can reproduce it using the e... Read more
Incorrect Light Rendering in Newly Created High 3D Template Project
Steps to reproduce: Create a new project using High-definition 3D Template On project launch, Observe the Scene and Game Views light... Read more
Shadows are not rendered even though they fall within camera frustum
Steps to reproduce:1. Open attached project2. Open "TestScene_LowFOV" scene3. Select "Main Camera" game object-Inspect the Game view... Read more
[ANDROID] [IPv6] Using IPv6 doesn't work on Android when using .Net 2.0 ...
To reproduce:1) Have an IPv6 network set (easiest way is to have Mac 10.11 and follow this - https://developer.apple.com/library/mac... Read more
Particle System flickers in the Player
Steps to reproduce:1. Open “Repro” project2. Build And Run3. Press “Next” button until “8/19 HybridEntitiesConversion” text is shown... Read more
CapsuleCastAll doesn't hit the Mesh Collider it starts in if the Mesh Co...
How to reproduce:1. Open submitted project (CapsuleCast)2. Enter Play Mode and see the Console window Expected result: Cast (before ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used