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Replacing fbx in Explorer results in wrong locomotion animation
How to reproduce:1. Open the attached project2. Play locomotion_test scene3. Notice that fishman_old file is on the spot, while the ... Read more
The editor crashes when adding a component with a DestroyImmediate() cal...
How to reproduce: 1. Open attached project2. Select any gameobject3. Drag and Drop EditorCrasher.cs into the inspector to attach it-... Read more
[WheelCollider][Prefab] Crash when applying change to prefab
Steps to reproduce: 1. Create new project2. Create new GameObject and attach the Rigidbody component to it3. Drag previously created... Read more
[Webplayer][Linear] Scene looks completely burnt on Safari
How to reproduce:1. Create a new project2. Add a cube to the scene and save it3. Switch platform to webplayer4. Open player settings... Read more
NetworkStartPosition rotation does not work for the client
How to reproduce: 1. Open attached project2. Build to standalone and run3. Start as LAN Host4. Play scene in the Editor5. Start as L... Read more
[SphereCast] Collider isn't detected when sphere cast is created in cert...
Steps to reproduce: 1. Open attached project2. Attach testPhysics.cs to any object in hierarchy3. Run scene4. In console, notice tha... Read more
Light CommandBuffer global shader properties regression in 5.2
Looks like multi-threading preparations of shadow map rendering has broken the ability to set globals from shadowmap related command... Read more
[IL2CPP] MissingMethodException on preserve attribute
1. Open attached project2. Attach script to object3. Build to iOS with IL2CPP4. MissingMethodException will be thrown Note: no repro... Read more
[Crash] Editor crashes while applying RGBA ASTC 8x8 texture settings
How to reproduce: 1. Open attached project2. Find all the textures with 'comp_dir' in the name3. Select a texture4. Change its forma... Read more
LightingBlinnPhong_Deferred in Lighting.cginc doesn't use SurfaceOutput....
LightingBlinnPhong_Deferred in Lighting.cginc doesn't use SurfaceOutput.Gloss. LightingBlinnPhong takes SurfaceOutput.Gloss into acc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument