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Won't Fix

Votes

0

Found in

2020.3.36f1

2021.3.5f1

2022.1.8f1

2022.2.0a18

2023.1.0a1

2023.2.0a1

2023.3.0a3

Issue ID

UUM-7415

Regression

No

IEndDragHandler.OnEndDrag is not called when quickly pressing after a drag in low frame rate

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Reproduction steps:
1. Open the attached “EndDrag.zip“ project
2. Open the “SampleScene” scene
3. Enter Play Mode
4. Press the left mouse button on the white image and drag the mouse
5. Release the left mouse button and quickly press it again
6. Observe the Console

Actual result: “EndDrag” wasn't logged
Expected result: “EndDrag” was logged

Reproduced with: 2020.3.36f1, 2021.3.5f1, 2022.1.8f1, 2022.2.0a18, 2023.1.0a1

Reproduced on: Windows 10, Windows 11

Note: It may take a few attempts to reproduce

  1. Resolution Note:

    Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are committed to resolving other higher-priority issues and delivering the new UI system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find and provide any general feedback on our roadmap page to help us prioritize.
    As a side note, for this problem specifically, we believe using the new Input System package should improve your experience: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.8/manual/index.html

    Forum announcement
    https://forum.unity.com/threads/ui-toolkit-update-q3-2022.1329159/
    Roadmap https://unity.com/roadmap/unity-platform/ui

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