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0
votes
Fixed

[Stacks][HDRP] Use Shadow Threshold and Alpha To Mask options are not pa...

Package: Shader Graph

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Jun 18, 2020

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Version/s: Master (2d24394584)

Note: also needs to be fixed in 9.x.x Repro steps:1. Create a new HDRP Lit Shadergraph2. Open "Surface Option" in the Graph Inspecto... Read more

0
votes
Fixed

[Shadergraph][VFX graph] Having both Visual Effect and other targets doe...

Package: Shader Graph

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Jun 18, 2020

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Version/s: Master (2d24394584)

Note: also needs to be fixed in 9.x.xRepro steps:0. If you haven't already, under "Edit/Preferences" under "Visual Effects" check "E... Read more

0
votes
Fixed

[Stacks][HDRP] Transmission and Energy Conserving Specular Color should ...

Package: Shader Graph

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Jun 18, 2020

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Version/s: Master (2d24394584)

Also needs to be fixed in 9.x.xRepro steps:1. Create a new HDRP Lit shadergraph2. Go to the graph inspector under Surface Option3. S... Read more

0
votes
Fixed

[Shadergraph] Default aspect ratio of Main Preview is not square

Package: Shader Graph

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Jun 18, 2020

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Version/s: Master (2d24394584)

Note: also needs to be fixed in 9.x.xRepro steps: open a shadergraphExpected results: the Main Preview default size is squareActual ... Read more

0
votes
Duplicate

[Shadergraph] After switching SRPs, shadergraphs with both URP and HDRP ...

Package: Shader Graph

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Jun 18, 2020

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Version/s: Master ( 2d24394584)

Note: also needs to be fixed in 9.x.xRepro steps:1. Use a project with both HDRP and Universal RP2. set an HDRP asset as the current... Read more

0
votes
Fixed

[Shadergraph] Graph Inspector window move resize doesn't save

Package: Shader Graph

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Jun 18, 2020

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Version/s: Master (2d24394584)

Note: also needs to be fixed in 9.x.x Repro steps:1. Open a shadergraph2. Resize the Graph Inspector and move it3. Close the shaderg... Read more

1
votes
Won't Fix

[Addressables] Overriding Animation Controller fails when used on a Pref...

Package: Build Pipeline - Addressables

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Jun 18, 2020

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Version/s: 1.1.10

How to reproduce:1. Open the attached project2. Open the repro scene ("MechArmsScene")3. Build Player Content (using "Existing Build... Read more

0
votes
Won't Fix

[iOS] Xcode and FrameTimingManager GPU Frame Time do not match

Metal

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Jun 17, 2020

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Version/s: 2019.3, 2020.1.0b12, 2020.2

How to reproduce:1. Open the attached 'GPUFrameTimes.zip' project2. Build for iOS and open the Xcode project3. Select to Menu bar-&g... Read more

2
votes
Fixed

[URP] Particle System 'Sorting Fudge' is dependent on camera position re...

Graphics - LowLevel

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Jun 18, 2020

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Version/s: 2019.4, 2019.4.0f1, 2020.1, 2020.2

How to reproduce:1. Open attached project "SortingFudgeErrorStripped.zip" and scene "SampleScene"2. Enter Play mode3. In Scene windo... Read more

0
votes
By Design

DisplayAttribute of a property using Reflection the type of Attribute is...

Mono

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Jun 16, 2020

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Version/s: 2018.4, 2018.4.23f1, 2020.2

How to reproduce:1. Open the attached 'DataAnnotations.zip' project2. Open 'SampleScene' Scene3. Enter Play Mode4. Observe the last ... Read more

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