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[InputSystem][Android] Touch.isInProgress gets stuck when multiple touch...
Steps to reproduce: 1. Select scene "TestScene"2. Build & Run on Android3. Select "Touchsceen" from device list at the top4. See... Read more
Unity is trying to detect android sdkmanager in a wrong path when using ...
Steps to reproduce: 1. Install Android Studio 3.6.12. Install Andoid SDK using it3. Open Unity4. Set platform to Android5. Under Uni... Read more
Android build fails when "Android SDK Command-line tools" is not install...
Steps to reproduce: 1. Download Android Studio (in this case 3.6.1 was used)2. Download Android SDK as you normally would3. Open Uni... Read more
[InputSystem][iOS] List of active touches gets cleared if there are more...
Steps to reproduce: 1. Select Scene "TestScene"2. Build & Run on iOS3. Select "Touchsceen" from device list at the top4. See tha... Read more
[InputSystem] No errors are thrown when trying to use EnhancedTouch when...
Steps to reproduce: 1. Check 'ReflectDevicePropertiesScript.cs' to see that the "EnhancedTouchSupport.Enable();" line is commented o... Read more
[Windows] Ping class does not work with IPv6 numerical or AAAA addresses
How to reproduce:1. Open attached project "PingTest.zip" and scene "Ping"2. In Project window, open "TestPing" script3. Change 25th ... Read more
Using mutable structs with Bolt on class variables causes variables to b...
Issue from discord From User Rogue#0728Does bounds work differently in Bolt 2? I'm copying a script i've got working in Bolt 1 , whi... Read more
[Particle System] Emission rate over distance does not emit when moving ...
How to reproduce:1. Open attached project "case1258705.zip" and scene "SampleScene"2. Enter Play Mode3. Observe the Game Window Expe... Read more
[Other] NullReferenceException errors are being thrown when switching to...
How to reproduce:1. Create a new project2. Switch to any other platform Expected result: No NullReferenceExceptions are being thrown... Read more
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