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Command Buffer Blit between active Render Texture into BGRA32 Render Tex...
How to reproduce:1. Open the attached 'RenderTextureBlit.zip' project2. Open 'SampleScene' Scene3. Select 'ScreenCapture' GameObject... Read more
[Vulkan][Windows][Android] Shader compilation errors are thrown after bu...
How to reproduce:1. Open the attached project2. Make sure platform set to Android3. Go to TestRunner window (Window->General->... Read more
NullReferenceException is not thrown when calling PlayOneShot function f...
How to reproduce:1. Open the attached project's "case_1247944-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. Obser... Read more
[ECS]Compile error with ECS system when creating a Windows build
.How to reproduce:1. Open the attached "CompilerErrorRepro.zip" Project2. Build the project Expected Behavior: The build is successf... Read more
MissingRefferenceException is thrown when entering Play Mode using ProBu...
How to reproduce:1. Open the attached project "proBuilder.zip"2. In the Project window, go to Assets > Scenes and open "SampleSce... Read more
[Android][IL2CPP] Build crashed on a device when setting C++ compiler co...
Steps to reproduce:1. Open user's attached project "Test2020.zip"2. Go to Build Settings3. Press Build and run to an Android device ... Read more
Adaptive Performance package does not automatically add built-in depende...
How to reproduce:1. Open user-submitted project (SubsystemErrors.zip)2. Open the Package Manager window3. Import the Adaptive Perfor... Read more
Code in UNITY_EDITOR block executes during Player or Assetbundle build
Steps to reproduce:1. Open user's attached project "UnityEditorWhenAssetbundling.zip"2. Go to Build Settings3. Build4. Launch the bu... Read more
Undoing slider fields when multi selecting from one common value to a no...
How to reproduce:1. Open the attached project2. Select the two directional lights3. Change the Baked Shadow Angle slider4. Undo5. Ob... Read more
Nodes connected to the Normal port in StackLit Master node are disconnec...
How to reproduce:1. Open user's attached "StackLitShaderNodeSpecularOcclusionModes" project2. Open the "StackLit Shader Graph.shader... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
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