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Analytics-related methods are called when the analytics module is disabl...
Reproduction steps:1. Open the attached project "ReproProject"2. Access the Profiler Window via the menu: Window > Analysis > ... Read more
[VR] Anti-Aliasing breaks shadows on Windowed Rift player
Players built from the scenes in the attached project have problems with shadows when Anti-Aliasing is enabled under Quality Setting... Read more
UI Elements' layering breaks when there is a Transparent object in betwe...
How to reproduce:1. Open the attached 'UILayeringBug.zip' project using the EnvIronman VM (optional) (more information in Edit)2. In... Read more
AnimationClipPlayable.Pause() doesn't pause animations upon entering Pla...
Repro steps:1. Create a new project2. Import the attached asset package3. Open SampleScene4. Enter Play Mode Actual: The left row an... Read more
Crash on GetDefaultTextureCompressionFormat when opening a project after...
h5. Reproduction steps Open the attached “Pong.zip” project h5. Actual Result Observe the crash First few lines of Stack Trace: {cod... Read more
SetTextureOffset does not work when using it with an UI image
Reproduction steps:1. Open the user's attached "New Unity Project" project2. Open Assets/Scene/SampleScene3. Enter Play Mode4. Obser... Read more
[Profiler] Dropdown button under 'Module Details Panel' for 'CPU Usage M...
The dropdown button in the Module Details Panel for CPU Usage Module disappears on switching to Hierarchy or Raw Hierarchy View. If ... Read more
Tree component does not work with IndexOutOfRangeException being thrown
Steps to reproduce this issue: 1. Create a new project2. Select GameObject->3D Object -> Tree3. IndexOutOfRangeException is ca... Read more
[IL2CPP] Build hangs while building a project with a large array of strings
Reproduction steps:1. Open the attached project.2. Make sure Scripting Backend is set to IL2CPP.3. Build and run the project with iO... Read more
Profiler throws “KeyNotFoundException” errors for remote catalogs when i...
How to reproduce:1. Open the “Addressable Playground” project2. Open the Addressable Groups window (Window > Asset Management >... Read more
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