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Votes

1

Found in

2018.4

2018.4.26f1

2021.1

Issue ID

1280029

Regression

No

AnimationClipPlayable.Pause() doesn't pause animations upon entering Play Mode

Animation

-

Repro steps:
1. Create a new project
2. Import the attached asset package
3. Open SampleScene
4. Enter Play Mode

Actual: The left row animations don't pause

Reproducible with: 2018.4.28f1; 2021.1.0a1

  1. Resolution Note:

    Changing the behaviour as it may cause regression to existing projects. The problem is that since the animation is in culling mode, as soon as the object is visible, the animation with play, regardless of if it was paused or not. This check is done when entering the play mode and when the object visible state changes. This is why the pause seems to be working correctly when adding a delay, but if the object becomes not visible then visible again, due to the culling, the animation would play again.

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