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Interaction is broken when EditorGUI.indentLevel is set to 1 or higher a...
How to reproduce:1. Open user's attached "tooling-test.zip" project2. Go to Test -> Windows Testing3. Click the dropdown arrow in... Read more
[Shader Graph] Reset functionality does not work on Baked Emission and M...
Reset functionality does not work on Baked Emission and Motion Vector of the Material when custom shader is assigned Steps to Repro:... Read more
[VFX][Improved Prefab] Changes do not apply to the prefab if saving it f...
Changes do not apply to the prefab if saving it from Modified Component from the burger button Steps to Repro:1. Create a new Projec... Read more
[VFX][Improved Prefab] Blue highlight is missing from "Initial Event Nam...
Blue highlight is missing from "Initial Event Name" checkbox is selected in the Prefab Steps to Repro:1. Create a new Project2. Inst... Read more
[GPU PLM] GPU lightmapper doesn't work on Linux any more
Steps to reproduce: 1) Download, unzip and open the case 1263018 New Unity Project 19.4 upgrade.zip project that uses GPU lightmappe... Read more
Holding the "F" key shortcut affects the performance significantly when ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. In the Game View, inspect the sh... Read more
'MemoryStream' corrupted crash when adding a field using Cecil
Reproduction steps:1. Open the attached project ("1256409.zip")2. Open "SampleScene"3. Enter Play mode Reproducible with: 2018.4.24f... Read more
[PPV2] Invalid pass number (1) for Graphics.Blit error is continuously t...
How to reproduce:1. Open user-submitted project (PP_Multiple_Cameras.zip)2. In the Addressables window ensure Play Mode Script is se... Read more
[Tree] Editor throws NullReferenceException after dragging and dropping ...
When a Leaf group is added in Tree with a modified position then on dragging and dropping Leaf Group into Branch Group, Editor throw... Read more
[Playables] Animator.stabilizeFeet is set to False after the second time...
How to reproduce:1. Open the project "case_1245722-Animator.stabilizeFeet"2. Open the Scene "SampleScene"3. Enter the Play Mode4. Ob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode